

//: 1@ = init_object 9823 at 64.0 -4606.5698 1938.15 // object SUB WAY START LEFT
0392: make_object 1@  moveable 1 //// 0.0 0.0 angle 270.0
//: 2@ = init_object 9823 at 107.71999 -4008.5879 1933.6899 // object (sav1sfw) (4)
0392: make_object 2@  moveable 1 //// 0.0 0.0 angle 90.0
//: 3@ = init_object 1538 at 104.85014 -3992.269 1931.96 // object (sl_dtdoor1) (11)
0392: make_object 3@  moveable 1 //// 0.0 0.0 angle 270.0
//: 4@ = init_object 1074 at 106.92953 -3990.8784 1931.4999 // object (wheel_sr3) (9)
0392: make_object 4@  moveable 1 //// 0.0 0.0 angle 180.0
//: 5@ = init_object 1074 at 108.72951 -3990.8784 1931.4999 // object (wheel_sr3) (10)
0392: make_object 5@  moveable 1 //// 0.0 0.0 angle 359.995
//: 6@ = init_object 9823 at 107.71994 -3996.3481 1931.9299 // object (sav1sfw) (6)
0392: make_object 6@  moveable 1 //// 0.0 90.0 angle 90.0
//: 7@ = init_object 9823 at 107.71999 -3992.6975 1931.9299 // object (sav1sfw) (7)
0392: make_object 7@  moveable 1 //// 0.0 90.0 angle 90.0
//: 8@ = init_object 9823 at 110.41866 -4005.9678 1933.6899 // object (sav1sfw) (8)
0392: make_object 8@  moveable 1 //// 0.0 0.0 angle 180.0
//: 9@ = init_object 9823 at 110.41911 -4000.4683 1933.6899 // object (sav1sfw) (31)
0392: make_object 9@  moveable 1 //// 0.0 0.0 angle 180.0
//: 10@ = init_object 9823 at 110.41946 -3995.0178 1933.6899 // object (sav1sfw) (32)
0392: make_object 10@  moveable 1 //// 0.0 0.0 angle 180.0
//: 11@ = init_object 9823 at 110.41918 -3989.698 1933.6899 // object (sav1sfw) (33)
0392: make_object 11@  moveable 1 //// 0.0 0.0 angle 180.0
//: 12@ = init_object 9823 at 105.02007 -4005.9678 1933.6899 // object (sav1sfw) (34)
0392: make_object 12@  moveable 1 //// 0.0 0.0 angle 180.0
//: 13@ = init_object 9823 at 105.01877 -4000.4692 1933.6899 // object (sav1sfw) (35)
0392: make_object 13@  moveable 1 //// 0.0 0.0 angle 180.0
//: 14@ = init_object 9823 at 105.01984 -3995.0481 1933.6899 // object (sav1sfw) (36)
0392: make_object 14@  moveable 1 //// 0.0 0.0 angle 180.0
//: 15@ = init_object 9823 at 105.01997 -3989.698 1933.6899 // object (sav1sfw) (37)
0392: make_object 15@  moveable 1 //// 0.0 0.0 angle 180.0
//: 16@ = init_object 9823 at 107.72003 -3987.0181 1933.6899 // object (sav1sfw) (38)
0392: make_object 16@  moveable 1 //// 0.0 0.0 angle 90.0
//: 17@ = init_object 9823 at 107.71906 -3989.1489 1931.9299 // object (sav1sfw) (39)
0392: make_object 17@  moveable 1 //// 0.0 90.0 angle 90.0
//: 18@ = init_object 9823 at 107.72002 -3988.8276 1931.9299 // object (sav1sfw) (40)
0392: make_object 18@  moveable 1 //// 0.0 90.0 angle 90.0
//: 19@ = init_object 9823 at 107.72 -3988.8784 1935.46 // object (sav1sfw) (41)
0392: make_object 19@  moveable 1 //// 0.0 90.0 angle 90.0
//: 20@ = init_object 9823 at 107.71999 -3992.4573 1935.46 // object (sav1sfw) (42)
0392: make_object 20@  moveable 1 //// 0.0 90.0 angle 90.0
//: 21@ = init_object 9823 at 107.72003 -3996.0083 1935.46 // object (sav1sfw) (43)
0392: make_object 21@  moveable 1 //// 0.0 90.0 angle 90.0
//: 22@ = init_object 9823 at 107.71991 -3999.5081 1935.46 // object (sav1sfw) (44)
0392: make_object 22@  moveable 1 //// 0.0 90.0 angle 90.0
//: 23@ = init_object 9823 at 107.72 -4003.0881 1935.46 // object (sav1sfw) (45)
0392: make_object 23@  moveable 1 //// 0.0 90.0 angle 90.0
//: 24@ = init_object 9823 at 107.71999 -4006.7581 1935.46 // object (sav1sfw) (46)
0392: make_object 24@  moveable 1 //// 0.0 90.0 angle 90.0
//: 25@ = init_object 3034 at 104.89961 -3989.4382 1934.1099 // object (bd_window) (5)
0392: make_object 25@  moveable 1 //// 0.0 0.0 angle 270.0
//: 26@ = init_object 1538 at 104.85004 -3993.6682 1931.96 // object (sl_dtdoor1) (12)
0392: make_object 26@  moveable 1 //// 0.0 0.0 angle 270.0
//: 27@ = init_object 3034 at 104.89986 -3997.6877 1934.1099 // object (bd_window) (9)
0392: make_object 27@  moveable 1 //// 0.0 0.0 angle 270.0
//: 28@ = init_object 3034 at 104.8996 -4005.6885 1934.1099 // object (bd_window) (10)
0392: make_object 28@  moveable 1 //// 0.0 0.0 angle 270.0
//: 29@ = init_object 1538 at 104.84964 -4000.0676 1931.96 // object (sl_dtdoor1) (13)
0392: make_object 29@  moveable 1 //// 0.0 0.0 angle 270.0
//: 30@ = init_object 1538 at 104.85074 -4001.5679 1931.96 // object (sl_dtdoor1) (14)
0392: make_object 30@  moveable 1 //// 0.0 0.0 angle 270.0
//: 31@ = init_object 1538 at 107.14935 -4008.7471 1932.1399 // object (sl_dtdoor1) (15)
0392: make_object 31@  moveable 1 //// 0.0 0.0 angle 359.995
//: 34@ = init_object 3034 at 110.5895 -4005.6875 1934.1099 // object (bd_window) (11)
0392: make_object 34@  moveable 1 //// 0.0 0.0 angle 90.0
//: 35@ = init_object 3034 at 110.5906 -3997.1877 1934.1099 // object (bd_window) (12)
0392: make_object 35@  moveable 1 //// 0.0 0.0 angle 90.0
//: 36@ = init_object 3034 at 110.58985 -3989.4392 1934.1099 // object (bd_window) (13)
0392: make_object 36@  moveable 1 //// 0.0 0.0 angle 90.0
//: 37@ = init_object 1538 at 110.56986 -3993.3176 1931.96 // object (sl_dtdoor1) (16)
0392: make_object 37@  moveable 1 //// 0.0 0.0 angle 90.0
//: 38@ = init_object 1538 at 110.56962 -3994.7473 1931.96 // object (sl_dtdoor1) (17)
0392: make_object 38@  moveable 1 //// 0.0 0.0 angle 90.0
//: 39@ = init_object 1538 at 110.57052 -4001.3979 1931.96 // object (sl_dtdoor1) (18)
0392: make_object 39@  moveable 1 //// 0.0 0.0 angle 90.0
//: 40@ = init_object 1538 at 110.56974 -4002.8489 1931.96 // object (sl_dtdoor1) (19)
0392: make_object 40@  moveable 1 //// 0.0 0.0 angle 90.0
//: 41@ = init_object 1538 at 108.64964 -3986.8677 1932.1399 // object (sl_dtdoor1) (20)
0392: make_object 41@  moveable 1 //// 0.0 0.0 angle 179.995
//: 42@ = init_object 9823 at 107.72 -4006.8479 1931.9299 // object (sav1sfw) (47)
0392: make_object 42@  moveable 1 //// 0.0 90.0 angle 90.0
//: 43@ = init_object 9823 at 107.72005 -4003.2776 1931.9299 // object (sav1sfw) (48)
0392: make_object 43@  moveable 1 //// 0.0 90.0 angle 90.0
//: 44@ = init_object 9823 at 107.72 -3999.7473 1931.9299 // object (sav1sfw) (49)
0392: make_object 44@  moveable 1 //// 0.0 90.0 angle 90.0
//: 45@ = init_object 3791 at 108.13997 -3989.9988 1931.7899 // object (missile_10_SFXR) (2)
0392: make_object 45@  moveable 1 //// 179.995 0.0 angle 90.0
//: 46@ = init_object 3791 at 107.51987 -3989.9978 1931.7899 // object (missile_10_SFXR) (16)
0392: make_object 46@  moveable 1 //// 179.995 0.0 angle 90.0
//: 47@ = init_object 3791 at 108.13957 -4006.3076 1931.7899 // object (missile_10_SFXR) (17)
0392: make_object 47@  moveable 1 //// 179.995 0.0 angle 90.0
//: 48@ = init_object 3791 at 107.5199 -4006.3076 1931.7899 // object (missile_10_SFXR) (18)
0392: make_object 48@  moveable 1 //// 179.995 0.0 angle 90.0
//: 49@ = init_object 3791 at 108.13953 -4003.458 1931.7899 // object (missile_10_SFXR) (19)
0392: make_object 49@  moveable 1 //// 179.995 0.0 angle 90.0
//: 50@ = init_object 3791 at 107.51981 -4003.457 1931.7899 // object (missile_10_SFXR) (20)
0392: make_object 50@  moveable 1 //// 179.995 0.0 angle 90.0
//: 51@ = init_object 3791 at 108.1404 -4000.7085 1931.7899 // object (missile_10_SFXR) (21)
0392: make_object 51@  moveable 1 //// 179.995 0.0 angle 90.0
//: 52@ = init_object 3791 at 107.51982 -4000.7075 1931.7899 // object (missile_10_SFXR) (22)
0392: make_object 52@  moveable 1 //// 179.995 0.0 angle 90.0
//: 53@ = init_object 3791 at 108.13966 -3997.8792 1931.7899 // object (missile_10_SFXR) (23)
0392: make_object 53@  moveable 1 //// 179.995 0.0 angle 90.0
//: 54@ = init_object 3791 at 107.51959 -3997.8782 1931.7899 // object (missile_10_SFXR) (24)
0392: make_object 54@  moveable 1 //// 179.995 0.0 angle 90.0
//: 55@ = init_object 3791 at 108.14012 -3994.9778 1931.7899 // object (missile_10_SFXR) (25)
0392: make_object 55@  moveable 1 //// 179.995 0.0 angle 90.0
//: 56@ = init_object 3791 at 107.52052 -3994.9778 1931.7899 // object (missile_10_SFXR) (26)
0392: make_object 56@  moveable 1 //// 179.995 0.0 angle 90.0
//: 57@ = init_object 3791 at 108.1395 -3991.978 1931.7899 // object (missile_10_SFXR) (27)
0392: make_object 57@  moveable 1 //// 179.995 0.0 angle 90.0
//: 58@ = init_object 3791 at 107.51997 -3991.978 1931.7899 // object (missile_10_SFXR) (28)
0392: make_object 58@  moveable 1 //// 179.995 0.0 angle 90.0
//: 59@ = init_object 1074 at 106.92955 -4006.7883 1931.4999 // object (wheel_sr3) (11)
0392: make_object 59@  moveable 1 //// 0.0 0.0 angle 180.0
//: 60@ = init_object 1074 at 108.73029 -4006.7864 1931.4999 // object (wheel_sr3) (12)
0392: make_object 60@  moveable 1 //// 0.0 0.0 angle 359.995
//: 61@ = init_object 1074 at 106.9305 -4005.5576 1931.4999 // object (wheel_sr3) (13)
0392: make_object 61@  moveable 1 //// 0.0 0.0 angle 180.0
//: 62@ = init_object 1074 at 108.73009 -4005.5576 1931.4999 // object (wheel_sr3) (14)
0392: make_object 62@  moveable 1 //// 0.0 0.0 angle 359.995
//: 63@ = init_object 1074 at 106.92923 -3989.7283 1931.4999 // object (wheel_sr3) (15)
0392: make_object 63@  moveable 1 //// 0.0 0.0 angle 180.0
//: 64@ = init_object 1074 at 108.72902 -3989.7292 1931.4999 // object (wheel_sr3) (16)
0392: make_object 64@  moveable 1 //// 0.0 0.0 angle 359.995
//: 65@ = init_object 2740 at 109.62989 -3986.7671 1932.7299 // object (cj_bs_light) (6)
0392: make_object 65@  moveable 1 //// 90.0 0.0 angle 359.995
//: 66@ = init_object 2740 at 105.87968 -3986.7681 1932.7299 // object (cj_bs_light) (7)
0392: make_object 66@  moveable 1 //// 90.0 0.0 angle 359.995
//: 67@ = init_object 2740 at 109.48878 -4008.8672 1932.95 // object (cj_bs_light) (8)
0392: make_object 67@  moveable 1 //// 90.0 0.0 angle 179.989
//: 68@ = init_object 9823 at 107.71913 -3986.3472 1933.6899 // object (sav1sfw) (50)
0392: make_object 68@  moveable 1 //// 0.0 0.0 angle 90.0
//: 69@ = init_object 1538 at 104.85008 -3970.0293 1931.96 // object (sl_dtdoor1) (21)
0392: make_object 69@  moveable 1 //// 0.0 0.0 angle 270.0
//: 70@ = init_object 1074 at 106.93018 -3968.6389 1931.4999 // object (wheel_sr3) (17)
0392: make_object 70@  moveable 1 //// 0.0 0.0 angle 180.0
//: 71@ = init_object 1074 at 108.72964 -3968.6389 1931.4999 // object (wheel_sr3) (18)
0392: make_object 71@  moveable 1 //// 0.0 0.0 angle 359.995
//: 72@ = init_object 9823 at 107.72064 -3974.1084 1931.9299 // object (sav1sfw) (51)
0392: make_object 72@  moveable 1 //// 0.0 90.0 angle 90.0
//: 73@ = init_object 9823 at 107.71994 -3970.458 1931.9299 // object (sav1sfw) (52)
0392: make_object 73@  moveable 1 //// 0.0 90.0 angle 90.0
//: 74@ = init_object 9823 at 110.41871 -3983.7271 1933.6899 // object (sav1sfw) (53)
0392: make_object 74@  moveable 1 //// 0.0 0.0 angle 180.0
//: 75@ = init_object 9823 at 110.41923 -3978.2283 1933.6899 // object (sav1sfw) (54)
0392: make_object 75@  moveable 1 //// 0.0 0.0 angle 180.0
//: 76@ = init_object 9823 at 110.41868 -3972.7776 1933.6899 // object (sav1sfw) (55)
0392: make_object 76@  moveable 1 //// 0.0 0.0 angle 180.0
//: 77@ = init_object 9823 at 110.41947 -3967.4583 1933.6899 // object (sav1sfw) (56)
0392: make_object 77@  moveable 1 //// 0.0 0.0 angle 180.0
//: 78@ = init_object 9823 at 105.02013 -3983.7271 1933.6899 // object (sav1sfw) (57)
0392: make_object 78@  moveable 1 //// 0.0 0.0 angle 180.0
//: 79@ = init_object 9823 at 105.02008 -3978.2283 1933.6899 // object (sav1sfw) (58)
0392: make_object 79@  moveable 1 //// 0.0 0.0 angle 180.0
//: 80@ = init_object 9823 at 105.01967 -3972.8088 1933.6899 // object (sav1sfw) (59)
0392: make_object 80@  moveable 1 //// 0.0 0.0 angle 180.0
//: 81@ = init_object 9823 at 105.01974 -3967.4583 1933.6899 // object (sav1sfw) (60)
0392: make_object 81@  moveable 1 //// 0.0 0.0 angle 180.0
//: 82@ = init_object 9823 at 107.71907 -3964.7783 1933.6899 // object (sav1sfw) (61)
0392: make_object 82@  moveable 1 //// 0.0 0.0 angle 90.0
//: 83@ = init_object 9823 at 107.71936 -3966.9082 1931.9299 // object (sav1sfw) (62)
0392: make_object 83@  moveable 1 //// 0.0 90.0 angle 90.0
//: 84@ = init_object 9823 at 107.72073 -3966.5879 1931.9299 // object (sav1sfw) (63)
0392: make_object 84@  moveable 1 //// 0.0 90.0 angle 90.0
//: 85@ = init_object 9823 at 107.7189 -3966.6387 1935.46 // object (sav1sfw) (64)
0392: make_object 85@  moveable 1 //// 0.0 90.0 angle 90.0
//: 86@ = init_object 9823 at 107.71967 -3970.2178 1935.46 // object (sav1sfw) (65)
0392: make_object 86@  moveable 1 //// 0.0 90.0 angle 90.0
//: 87@ = init_object 9823 at 107.72006 -3973.7686 1935.46 // object (sav1sfw) (66)
0392: make_object 87@  moveable 1 //// 0.0 90.0 angle 90.0
//: 88@ = init_object 9823 at 107.72 -3977.2683 1935.46 // object (sav1sfw) (67)
0392: make_object 88@  moveable 1 //// 0.0 90.0 angle 90.0
//: 89@ = init_object 9823 at 107.72061 -3980.8494 1935.46 // object (sav1sfw) (68)
0392: make_object 89@  moveable 1 //// 0.0 90.0 angle 90.0
//: 90@ = init_object 9823 at 107.71992 -3984.5181 1935.46 // object (sav1sfw) (69)
0392: make_object 90@  moveable 1 //// 0.0 90.0 angle 90.0
//: 91@ = init_object 3034 at 104.90024 -3967.1982 1934.1099 // object (bd_window) (14)
0392: make_object 91@  moveable 1 //// 0.0 0.0 angle 270.0
//: 92@ = init_object 1538 at 104.84955 -3971.4287 1931.96 // object (sl_dtdoor1) (22)
0392: make_object 92@  moveable 1 //// 0.0 0.0 angle 270.0
//: 93@ = init_object 3034 at 104.89969 -3975.448 1934.1099 // object (bd_window) (15)
0392: make_object 93@  moveable 1 //// 0.0 0.0 angle 270.0
//: 94@ = init_object 3034 at 104.89948 -3983.4487 1934.1099 // object (bd_window) (16)
0392: make_object 94@  moveable 1 //// 0.0 0.0 angle 270.0
//: 95@ = init_object 1538 at 104.84955 -3977.8279 1931.96 // object (sl_dtdoor1) (23)
0392: make_object 95@  moveable 1 //// 0.0 0.0 angle 270.0
//: 96@ = init_object 1538 at 104.85091 -3979.3281 1931.96 // object (sl_dtdoor1) (24)
0392: make_object 96@  moveable 1 //// 0.0 0.0 angle 270.0
//: 97@ = init_object 1538 at 107.14998 -3986.5073 1932.1399 // object (sl_dtdoor1) (25)
0392: make_object 97@  moveable 1 //// 0.0 0.0 angle 359.995
//: 98@ = init_object 3034 at 110.59087 -3983.4478 1934.1099 // object (bd_window) (17)
0392: make_object 98@  moveable 1 //// 0.0 0.0 angle 90.0
//: 99@ = init_object 3034 at 110.59034 -3974.9482 1934.1099 // object (bd_window) (18)
0392: make_object 99@  moveable 1 //// 0.0 0.0 angle 90.0
//: 100@ = init_object 3034 at 110.59049 -3967.1992 1934.1099 // object (bd_window) (19)
0392: make_object 100@  moveable 1 //// 0.0 0.0 angle 90.0
//: 101@ = init_object 1538 at 110.56907 -3971.0781 1931.96 // object (sl_dtdoor1) (26)
0392: make_object 101@  moveable 1 //// 0.0 0.0 angle 90.0
//: 102@ = init_object 1538 at 110.56998 -3972.5081 1931.96 // object (sl_dtdoor1) (27)
0392: make_object 102@  moveable 1 //// 0.0 0.0 angle 90.0
//: 103@ = init_object 1538 at 110.56962 -3979.1592 1931.96 // object (sl_dtdoor1) (28)
0392: make_object 103@  moveable 1 //// 0.0 0.0 angle 90.0
//: 104@ = init_object 1538 at 110.56977 -3980.6082 1931.96 // object (sl_dtdoor1) (29)
0392: make_object 104@  moveable 1 //// 0.0 0.0 angle 90.0
//: 105@ = init_object 1538 at 108.64955 -3964.6279 1932.1399 // object (sl_dtdoor1) (30)
0392: make_object 105@  moveable 1 //// 0.0 0.0 angle 179.995
//: 106@ = init_object 9823 at 107.72 -3984.6082 1931.9299 // object (sav1sfw) (70)
0392: make_object 106@  moveable 1 //// 0.0 90.0 angle 90.0
//: 107@ = init_object 9823 at 107.71915 -3981.0378 1931.9299 // object (sav1sfw) (71)
0392: make_object 107@  moveable 1 //// 0.0 90.0 angle 90.0
//: 108@ = init_object 9823 at 107.72002 -3977.5076 1931.9299 // object (sav1sfw) (72)
0392: make_object 108@  moveable 1 //// 0.0 90.0 angle 90.0
//: 109@ = init_object 3791 at 108.14 -3967.759 1931.7899 // object (missile_10_SFXR) (29)
0392: make_object 109@  moveable 1 //// 179.995 0.0 angle 90.0
//: 110@ = init_object 3791 at 107.52026 -3967.759 1931.7899 // object (missile_10_SFXR) (30)
0392: make_object 110@  moveable 1 //// 179.995 0.0 angle 90.0
//: 111@ = init_object 3791 at 108.13966 -3984.0669 1931.7899 // object (missile_10_SFXR) (31)
0392: make_object 111@  moveable 1 //// 179.995 0.0 angle 90.0
//: 112@ = init_object 3791 at 107.51982 -3984.0688 1931.7899 // object (missile_10_SFXR) (32)
0392: make_object 112@  moveable 1 //// 179.995 0.0 angle 90.0
//: 113@ = init_object 3791 at 108.14044 -3981.2175 1931.7899 // object (missile_10_SFXR) (33)
0392: make_object 113@  moveable 1 //// 179.995 0.0 angle 90.0
//: 114@ = init_object 3791 at 107.52023 -3981.2175 1931.7899 // object (missile_10_SFXR) (34)
0392: make_object 114@  moveable 1 //// 179.995 0.0 angle 90.0
//: 115@ = init_object 3791 at 108.14009 -3978.4678 1931.7899 // object (missile_10_SFXR) (35)
0392: make_object 115@  moveable 1 //// 179.995 0.0 angle 90.0
//: 116@ = init_object 3791 at 107.5208 -3978.4687 1931.7899 // object (missile_10_SFXR) (36)
0392: make_object 116@  moveable 1 //// 179.995 0.0 angle 90.0
//: 117@ = init_object 3791 at 108.14011 -3975.6394 1931.7899 // object (missile_10_SFXR) (37)
0392: make_object 117@  moveable 1 //// 179.995 0.0 angle 90.0
//: 118@ = init_object 3791 at 107.51924 -3975.6384 1931.7899 // object (missile_10_SFXR) (38)
0392: make_object 118@  moveable 1 //// 179.995 0.0 angle 90.0
//: 119@ = init_object 3791 at 108.1394 -3972.7395 1931.7899 // object (missile_10_SFXR) (39)
0392: make_object 119@  moveable 1 //// 179.995 0.0 angle 90.0
//: 120@ = init_object 3791 at 107.52022 -3972.7385 1931.7899 // object (missile_10_SFXR) (40)
0392: make_object 120@  moveable 1 //// 179.995 0.0 angle 90.0
//: 121@ = init_object 3791 at 108.13953 -3969.7373 1931.7899 // object (missile_10_SFXR) (41)
0392: make_object 121@  moveable 1 //// 179.995 0.0 angle 90.0
//: 122@ = init_object 3791 at 107.52007 -3969.7393 1931.7899 // object (missile_10_SFXR) (42)
0392: make_object 122@  moveable 1 //// 179.995 0.0 angle 90.0
//: 123@ = init_object 1074 at 106.93048 -3984.5476 1931.4999 // object (wheel_sr3) (19)
0392: make_object 123@  moveable 1 //// 0.0 0.0 angle 180.0
//: 124@ = init_object 1074 at 108.73015 -3984.5476 1931.4999 // object (wheel_sr3) (20)
0392: make_object 124@  moveable 1 //// 0.0 0.0 angle 359.995
//: 125@ = init_object 1074 at 106.93083 -3983.3179 1931.4999 // object (wheel_sr3) (21)
0392: make_object 125@  moveable 1 //// 0.0 0.0 angle 180.0
//: 126@ = init_object 1074 at 108.72963 -3983.3179 1931.4999 // object (wheel_sr3) (22)
0392: make_object 126@  moveable 1 //// 0.0 0.0 angle 359.995
//: 127@ = init_object 1074 at 106.93002 -3967.4885 1931.4999 // object (wheel_sr3) (23)
0392: make_object 127@  moveable 1 //// 0.0 0.0 angle 180.0
//: 128@ = init_object 1074 at 108.73061 -3967.4885 1931.4999 // object (wheel_sr3) (24)
0392: make_object 128@  moveable 1 //// 0.0 0.0 angle 359.995
//: 129@ = init_object 2740 at 109.63004 -3964.5283 1932.7299 // object (cj_bs_light) (10)
0392: make_object 129@  moveable 1 //// 90.0 0.0 angle 359.995
//: 130@ = init_object 2740 at 105.88013 -3964.5283 1932.7299 // object (cj_bs_light) (11)
0392: make_object 130@  moveable 1 //// 90.0 0.0 angle 359.995
//: 131@ = init_object 2740 at 109.4902 -3986.6284 1932.95 // object (cj_bs_light) (12)
0392: make_object 131@  moveable 1 //// 90.0 0.0 angle 179.989
//: 132@ = init_object 2740 at 106.2393 -3986.6274 1932.95 // object (cj_bs_light) (13)
0392: make_object 132@  moveable 1 //// 90.0 0.0 angle 179.989
//: 133@ = init_object 9823 at 107.71999 -3964.0891 1933.6899 // object (sav1sfw) (73)
0392: make_object 133@  moveable 1 //// 0.0 0.0 angle 90.0
//: 134@ = init_object 1538 at 104.85001 -3947.769 1931.96 // object (sl_dtdoor1) (31)
0392: make_object 134@  moveable 1 //// 0.0 0.0 angle 270.0
//: 135@ = init_object 1074 at 106.93019 -3946.3806 1931.4999 // object (wheel_sr3) (25)
0392: make_object 135@  moveable 1 //// 0.0 0.0 angle 180.0
//: 136@ = init_object 1074 at 108.72978 -3946.3806 1931.4999 // object (wheel_sr3) (26)
0392: make_object 136@  moveable 1 //// 0.0 0.0 angle 359.995
//: 137@ = init_object 9823 at 107.71954 -3951.8491 1931.9299 // object (sav1sfw) (74)
0392: make_object 137@  moveable 1 //// 0.0 90.0 angle 90.0
//: 138@ = init_object 9823 at 107.72 -3948.1987 1931.9299 // object (sav1sfw) (75)
0392: make_object 138@  moveable 1 //// 0.0 90.0 angle 90.0
//: 139@ = init_object 9823 at 110.41953 -3961.4692 1933.6899 // object (sav1sfw) (76)
0392: make_object 139@  moveable 1 //// 0.0 0.0 angle 180.0
//: 140@ = init_object 9823 at 110.41923 -3955.969 1933.6899 // object (sav1sfw) (77)
0392: make_object 140@  moveable 1 //// 0.0 0.0 angle 180.0
//: 141@ = init_object 9823 at 110.41874 -3950.5193 1933.6899 // object (sav1sfw) (78)
0392: make_object 141@  moveable 1 //// 0.0 0.0 angle 180.0
//: 142@ = init_object 9823 at 110.41889 -3945.1987 1933.6899 // object (sav1sfw) (79)
0392: make_object 142@  moveable 1 //// 0.0 0.0 angle 180.0
//: 143@ = init_object 9823 at 105.01982 -3961.4692 1933.6899 // object (sav1sfw) (80)
0392: make_object 143@  moveable 1 //// 0.0 0.0 angle 180.0
//: 144@ = init_object 9823 at 105.01901 -3955.969 1933.6899 // object (sav1sfw) (81)
0392: make_object 144@  moveable 1 //// 0.0 0.0 angle 180.0
//: 145@ = init_object 9823 at 105.01926 -3950.5505 1933.6899 // object (sav1sfw) (82)
0392: make_object 145@  moveable 1 //// 0.0 0.0 angle 180.0
//: 146@ = init_object 9823 at 105.02013 -3945.1987 1933.6899 // object (sav1sfw) (83)
0392: make_object 146@  moveable 1 //// 0.0 0.0 angle 180.0
//: 147@ = init_object 9823 at 107.71936 -3942.519 1933.6899 // object (sav1sfw) (84)
0392: make_object 147@  moveable 1 //// 0.0 0.0 angle 90.0
//: 148@ = init_object 9823 at 107.72006 -3944.6489 1931.9299 // object (sav1sfw) (85)
0392: make_object 148@  moveable 1 //// 0.0 90.0 angle 90.0
//: 149@ = init_object 9823 at 107.72076 -3944.3286 1931.9299 // object (sav1sfw) (86)
0392: make_object 149@  moveable 1 //// 0.0 90.0 angle 90.0
//: 150@ = init_object 9823 at 107.71938 -3944.3794 1935.46 // object (sav1sfw) (87)
0392: make_object 150@  moveable 1 //// 0.0 90.0 angle 90.0
//: 151@ = init_object 9823 at 107.71994 -3947.9575 1935.46 // object (sav1sfw) (88)
0392: make_object 151@  moveable 1 //// 0.0 90.0 angle 90.0
//: 152@ = init_object 9823 at 107.71996 -3951.5095 1935.46 // object (sav1sfw) (89)
0392: make_object 152@  moveable 1 //// 0.0 90.0 angle 90.0
//: 153@ = init_object 9823 at 107.72058 -3955.01 1935.46 // object (sav1sfw) (90)
0392: make_object 153@  moveable 1 //// 0.0 90.0 angle 90.0
//: 154@ = init_object 9823 at 107.72002 -3958.5891 1935.46 // object (sav1sfw) (91)
0392: make_object 154@  moveable 1 //// 0.0 90.0 angle 90.0
//: 155@ = init_object 9823 at 107.72 -3962.2593 1935.46 // object (sav1sfw) (92)
0392: make_object 155@  moveable 1 //// 0.0 90.0 angle 90.0
//: 156@ = init_object 3034 at 104.90004 -3944.9399 1934.1099 // object (bd_window) (20)
0392: make_object 156@  moveable 1 //// 0.0 0.0 angle 270.0
//: 157@ = init_object 1538 at 104.84972 -3949.1694 1931.96 // object (sl_dtdoor1) (32)
0392: make_object 157@  moveable 1 //// 0.0 0.0 angle 270.0
//: 158@ = init_object 3034 at 104.9005 -3953.1887 1934.1099 // object (bd_window) (21)
0392: make_object 158@  moveable 1 //// 0.0 0.0 angle 270.0
//: 159@ = init_object 3034 at 104.89943 -3961.189 1934.1099 // object (bd_window) (22)
0392: make_object 159@  moveable 1 //// 0.0 0.0 angle 270.0
//: 160@ = init_object 1538 at 104.85075 -3955.5686 1931.96 // object (sl_dtdoor1) (33)
0392: make_object 160@  moveable 1 //// 0.0 0.0 angle 270.0
//: 161@ = init_object 1538 at 104.84973 -3957.0688 1931.96 // object (sl_dtdoor1) (34)
0392: make_object 161@  moveable 1 //// 0.0 0.0 angle 270.0
//: 162@ = init_object 1538 at 107.14935 -3964.248 1932.1399 // object (sl_dtdoor1) (35)
0392: make_object 162@  moveable 1 //// 0.0 0.0 angle 359.995
//: 163@ = init_object 3034 at 110.59037 -3961.189 1934.1099 // object (bd_window) (23)
0392: make_object 163@  moveable 1 //// 0.0 0.0 angle 90.0
//: 164@ = init_object 3034 at 110.59022 -3952.689 1934.1099 // object (bd_window) (24)
0392: make_object 164@  moveable 1 //// 0.0 0.0 angle 90.0
//: 165@ = init_object 3034 at 110.58981 -3944.939 1934.1099 // object (bd_window) (25)
0392: make_object 165@  moveable 1 //// 0.0 0.0 angle 90.0
//: 166@ = init_object 1538 at 110.5698 -3948.8188 1931.96 // object (sl_dtdoor1) (36)
0392: make_object 166@  moveable 1 //// 0.0 0.0 angle 90.0
//: 167@ = init_object 1538 at 110.56998 -3950.2498 1931.96 // object (sl_dtdoor1) (37)
0392: make_object 167@  moveable 1 //// 0.0 0.0 angle 90.0
//: 168@ = init_object 1538 at 110.57035 -3956.8989 1931.96 // object (sl_dtdoor1) (38)
0392: make_object 168@  moveable 1 //// 0.0 0.0 angle 90.0
//: 169@ = init_object 1538 at 110.5698 -3958.3489 1931.96 // object (sl_dtdoor1) (39)
0392: make_object 169@  moveable 1 //// 0.0 0.0 angle 90.0
//: 170@ = init_object 1538 at 108.64961 -3942.3696 1932.1399 // object (sl_dtdoor1) (40)
0392: make_object 170@  moveable 1 //// 0.0 0.0 angle 179.995
//: 171@ = init_object 9823 at 107.72034 -3962.3501 1931.9299 // object (sav1sfw) (93)
0392: make_object 171@  moveable 1 //// 0.0 90.0 angle 90.0
//: 172@ = init_object 9823 at 107.72064 -3958.7786 1931.9299 // object (sav1sfw) (94)
0392: make_object 172@  moveable 1 //// 0.0 90.0 angle 90.0
//: 173@ = init_object 9823 at 107.72037 -3955.2493 1931.9299 // object (sav1sfw) (95)
0392: make_object 173@  moveable 1 //// 0.0 90.0 angle 90.0
//: 174@ = init_object 3791 at 108.1402 -3945.4988 1931.7899 // object (missile_10_SFXR) (43)
0392: make_object 174@  moveable 1 //// 179.995 0.0 angle 90.0
//: 175@ = init_object 3791 at 107.51979 -3945.4998 1931.7899 // object (missile_10_SFXR) (44)
0392: make_object 175@  moveable 1 //// 179.995 0.0 angle 90.0
//: 176@ = init_object 3791 at 108.13988 -3961.8101 1931.7899 // object (missile_10_SFXR) (45)
0392: make_object 176@  moveable 1 //// 179.995 0.0 angle 90.0
//: 177@ = init_object 3791 at 107.51999 -3961.8091 1931.7899 // object (missile_10_SFXR) (46)
0392: make_object 177@  moveable 1 //// 179.995 0.0 angle 90.0
//: 178@ = init_object 3791 at 108.14108 -3958.9592 1931.7899 // object (missile_10_SFXR) (47)
0392: make_object 178@  moveable 1 //// 179.995 0.0 angle 90.0
//: 179@ = init_object 3791 at 107.51933 -3958.9583 1931.7899 // object (missile_10_SFXR) (48)
0392: make_object 179@  moveable 1 //// 179.995 0.0 angle 90.0
//: 180@ = init_object 3791 at 108.14001 -3956.2083 1931.7899 // object (missile_10_SFXR) (49)
0392: make_object 180@  moveable 1 //// 179.995 0.0 angle 90.0
//: 181@ = init_object 3791 at 107.51961 -3956.2083 1931.7899 // object (missile_10_SFXR) (50)
0392: make_object 181@  moveable 1 //// 179.995 0.0 angle 90.0
//: 182@ = init_object 3791 at 108.14055 -3953.3792 1931.7899 // object (missile_10_SFXR) (51)
0392: make_object 182@  moveable 1 //// 179.995 0.0 angle 90.0
//: 183@ = init_object 3791 at 107.51962 -3953.3801 1931.7899 // object (missile_10_SFXR) (52)
0392: make_object 183@  moveable 1 //// 179.995 0.0 angle 90.0
//: 184@ = init_object 3791 at 108.13943 -3950.4802 1931.7899 // object (missile_10_SFXR) (53)
0392: make_object 184@  moveable 1 //// 179.995 0.0 angle 90.0
//: 185@ = init_object 3791 at 107.52032 -3950.4792 1931.7899 // object (missile_10_SFXR) (54)
0392: make_object 185@  moveable 1 //// 179.995 0.0 angle 90.0
//: 186@ = init_object 3791 at 108.13963 -3947.48 1931.7899 // object (missile_10_SFXR) (55)
0392: make_object 186@  moveable 1 //// 179.995 0.0 angle 90.0
//: 187@ = init_object 3791 at 107.52029 -3947.479 1931.7899 // object (missile_10_SFXR) (56)
0392: make_object 187@  moveable 1 //// 179.995 0.0 angle 90.0
//: 188@ = init_object 1074 at 106.93031 -3962.2896 1931.4999 // object (wheel_sr3) (27)
0392: make_object 188@  moveable 1 //// 0.0 0.0 angle 180.0
//: 189@ = init_object 1074 at 108.73004 -3962.2886 1931.4999 // object (wheel_sr3) (28)
0392: make_object 189@  moveable 1 //// 0.0 0.0 angle 359.995
//: 190@ = init_object 1074 at 106.93042 -3961.0591 1931.4999 // object (wheel_sr3) (29)
0392: make_object 190@  moveable 1 //// 0.0 0.0 angle 180.0
//: 191@ = init_object 1074 at 108.72937 -3961.0591 1931.4999 // object (wheel_sr3) (30)
0392: make_object 191@  moveable 1 //// 0.0 0.0 angle 359.995
//: 192@ = init_object 1074 at 106.92929 -3945.229 1931.4999 // object (wheel_sr3) (31)
0392: make_object 192@  moveable 1 //// 0.0 0.0 angle 180.0
//: 193@ = init_object 1074 at 108.72977 -3945.229 1931.4999 // object (wheel_sr3) (32)
0392: make_object 193@  moveable 1 //// 0.0 0.0 angle 359.995
//: 194@ = init_object 2740 at 109.63096 -3942.2681 1932.7299 // object (cj_bs_light) (14)
0392: make_object 194@  moveable 1 //// 90.0 0.0 angle 359.995
//: 195@ = init_object 2740 at 105.8795 -3942.2681 1932.7299 // object (cj_bs_light) (15)
0392: make_object 195@  moveable 1 //// 90.0 0.0 angle 359.995
//: 196@ = init_object 2740 at 109.49024 -3964.3691 1932.95 // object (cj_bs_light) (16)
0392: make_object 196@  moveable 1 //// 90.0 0.0 angle 179.989
//: 197@ = init_object 2740 at 106.24023 -3964.3682 1932.95 // object (cj_bs_light) (17)
0392: make_object 197@  moveable 1 //// 90.0 0.0 angle 179.989
//: 198@ = init_object 9823 at 107.71999 -3941.8396 1933.6899 // object (sav1sfw) (96)
0392: make_object 198@  moveable 1 //// 0.0 0.0 angle 90.0
//: 199@ = init_object 1538 at 104.85008 -3925.5195 1931.96 // object (sl_dtdoor1) (41)
0392: make_object 199@  moveable 1 //// 0.0 0.0 angle 270.0
//: 200@ = init_object 1074 at 106.93022 -3924.1301 1931.4999 // object (wheel_sr3) (33)
0392: make_object 200@  moveable 1 //// 0.0 0.0 angle 180.0
//: 201@ = init_object 1074 at 108.73026 -3924.1301 1931.4999 // object (wheel_sr3) (34)
0392: make_object 201@  moveable 1 //// 0.0 0.0 angle 359.995
//: 202@ = init_object 9823 at 107.72064 -3929.6006 1931.9299 // object (sav1sfw) (97)
0392: make_object 202@  moveable 1 //// 0.0 90.0 angle 90.0
//: 203@ = init_object 9823 at 107.71948 -3925.9492 1931.9299 // object (sav1sfw) (98)
0392: make_object 203@  moveable 1 //// 0.0 90.0 angle 90.0
//: 204@ = init_object 9823 at 110.41938 -3939.2197 1933.6899 // object (sav1sfw) (99)
0392: make_object 204@  moveable 1 //// 0.0 0.0 angle 180.0
//: 205@ = init_object 9823 at 110.41969 -3933.7209 1933.6899 // object (sav1sfw) (100)
0392: make_object 205@  moveable 1 //// 0.0 0.0 angle 180.0
//: 206@ = init_object 9823 at 110.41911 -3928.2698 1933.6899 // object (sav1sfw) (101)
0392: make_object 206@  moveable 1 //// 0.0 0.0 angle 180.0
//: 207@ = init_object 9823 at 110.4192 -3922.9497 1933.6899 // object (sav1sfw) (102)
0392: make_object 207@  moveable 1 //// 0.0 0.0 angle 180.0
//: 208@ = init_object 9823 at 105.01959 -3939.2197 1933.6899 // object (sav1sfw) (103)
0392: make_object 208@  moveable 1 //// 0.0 0.0 angle 180.0
//: 209@ = init_object 9823 at 105.02008 -3933.72 1933.6899 // object (sav1sfw) (104)
0392: make_object 209@  moveable 1 //// 0.0 0.0 angle 180.0
//: 210@ = init_object 9823 at 105.01935 -3928.3 1933.6899 // object (sav1sfw) (105)
0392: make_object 210@  moveable 1 //// 0.0 0.0 angle 180.0
//: 211@ = init_object 9823 at 105.01976 -3922.9502 1933.6899 // object (sav1sfw) (106)
0392: make_object 211@  moveable 1 //// 0.0 0.0 angle 180.0
//: 212@ = init_object 9823 at 107.72 -3920.27 1933.6899 // object (sav1sfw) (107)
0392: make_object 212@  moveable 1 //// 0.0 0.0 angle 90.0
//: 213@ = init_object 9823 at 107.71999 -3922.3999 1931.9299 // object (sav1sfw) (108)
0392: make_object 213@  moveable 1 //// 0.0 90.0 angle 90.0
//: 214@ = init_object 9823 at 107.71996 -3922.0796 1931.9299 // object (sav1sfw) (109)
0392: make_object 214@  moveable 1 //// 0.0 90.0 angle 90.0
//: 215@ = init_object 9823 at 107.71999 -3922.1304 1935.46 // object (sav1sfw) (110)
0392: make_object 215@  moveable 1 //// 0.0 90.0 angle 90.0
//: 216@ = init_object 9823 at 107.71976 -3925.709 1935.46 // object (sav1sfw) (111)
0392: make_object 216@  moveable 1 //// 0.0 90.0 angle 90.0
//: 217@ = init_object 9823 at 107.72002 -3929.26 1935.46 // object (sav1sfw) (112)
0392: make_object 217@  moveable 1 //// 0.0 90.0 angle 90.0
//: 218@ = init_object 9823 at 107.71999 -3932.76 1935.46 // object (sav1sfw) (113)
0392: make_object 218@  moveable 1 //// 0.0 90.0 angle 90.0




//: 219@ = init_object 9823 at 107.72002 -3936.3396 1935.46 // object (sav1sfw) (114)
0392: make_object 219@  moveable 1 //// 0.0 90.0 angle 90.0
//: 220@ = init_object 9823 at 107.71999 -3940.0098 1935.46 // object (sav1sfw) (115)
0392: make_object 220@  moveable 1 //// 0.0 90.0 angle 90.0
//: 221@ = init_object 3034 at 104.90001 -3922.6899 1934.1099 // object (bd_window) (26)
0392: make_object 221@  moveable 1 //// 0.0 0.0 angle 270.0
//: 222@ = init_object 1538 at 104.85022 -3926.9199 1931.96 // object (sl_dtdoor1) (42)
0392: make_object 222@  moveable 1 //// 0.0 0.0 angle 270.0
//: 223@ = init_object 3034 at 104.89943 -3930.9395 1934.1099 // object (bd_window) (27)
0392: make_object 223@  moveable 1 //// 0.0 0.0 angle 270.0
//: 226@ = init_object 3034 at 104.89958 -3938.9392 1934.1099 // object (bd_window) (28)
0392: make_object 226@  moveable 1 //// 0.0 0.0 angle 270.0
//: 227@ = init_object 1538 at 104.85022 -3933.3196 1931.96 // object (sl_dtdoor1) (43)
0392: make_object 227@  moveable 1 //// 0.0 0.0 angle 270.0
//: 228@ = init_object 1538 at 104.84976 -3934.8203 1931.96 // object (sl_dtdoor1) (44)
0392: make_object 228@  moveable 1 //// 0.0 0.0 angle 270.0
//: 229@ = init_object 1538 at 107.14978 -3941.9988 1932.1399 // object (sl_dtdoor1) (45)
0392: make_object 229@  moveable 1 //// 0.0 0.0 angle 359.995
//: 230@ = init_object 3034 at 110.59035 -3938.9392 1934.1099 // object (bd_window) (29)
0392: make_object 230@  moveable 1 //// 0.0 0.0 angle 90.0
//: 231@ = init_object 3034 at 110.58982 -3930.4395 1934.1099 // object (bd_window) (30)
0392: make_object  231@  moveable 1 //// 0.0 0.0 angle 90.0
//: 232@ = init_object 3034 at 110.59052 -3922.6899 1934.1099 // object (bd_window) (31)
0392: make_object  232@  moveable 1 //// 0.0 0.0 angle 90.0
//: 233@ = init_object 1538 at 110.56947 -3926.5693 1931.96 // object (sl_dtdoor1) (46)
0392: make_object  233@  moveable 1 //// 0.0 0.0 angle 90.0
//: 234@ = init_object 1538 at 110.56962 -3927.999 1931.96 // object (sl_dtdoor1) (47)
0392: make_object  234@  moveable 1 //// 0.0 0.0 angle 90.0
//: 235@ = init_object 1538 at 110.56937 -3934.6494 1931.96 // object (sl_dtdoor1) (48)
0392: make_object  235@  moveable 1 //// 0.0 0.0 angle 90.0
//: 236@ = init_object 1538 at 110.56959 -3936.0994 1931.96 // object (sl_dtdoor1) (49)
0392: make_object  236@  moveable 1 //// 0.0 0.0 angle 90.0
//: 237@ = init_object 1538 at 108.64987 -3920.1196 1932.1399 // object (sl_dtdoor1) (50)
0392: make_object  237@  moveable 1 //// 0.0 0.0 angle 179.995
//: 238@ = init_object 9823 at 107.71992 -3940.0996 1931.9299 // object (sav1sfw) (116)
0392: make_object  238@  moveable 1 //// 0.0 90.0 angle 90.0
//: 239@ = init_object 9823 at 107.71994 -3936.5291 1931.9299 // object (sav1sfw) (117)
0392: make_object  239@  moveable 1 //// 0.0 90.0 angle 90.0
//: 240@ = init_object 9823 at 107.71979 -3933.0002 1931.9299 // object (sav1sfw) (118)
0392: make_object 240@  moveable 1 //// 0.0 90.0 angle 90.0
//: 241@ = init_object 3791 at 108.14044 -3923.2495 1931.7899 // object (missile_10_SFXR) (57)
0392: make_object 241@  moveable 1 //// 179.995 0.0 angle 90.0
//: 242@ = init_object 3791 at 107.51979 -3923.25 1931.7899 // object (missile_10_SFXR) (58)
0392: make_object 242@  moveable 1 //// 179.995 0.0 angle 90.0
//: 243@ = init_object 3791 at 108.14056 -3939.5596 1931.7899 // object (missile_10_SFXR) (59)
0392: make_object 243@  moveable 1 //// 179.995 0.0 angle 90.0
//: 244@ = init_object 3791 at 107.52077 -3939.5605 1931.7899 // object (missile_10_SFXR) (60)
0392: make_object 244@  moveable 1 //// 179.995 0.0 angle 90.0
//: 245@ = init_object 3791 at 108.1402 -3936.7097 1931.7899 // object (missile_10_SFXR) (61)
0392: make_object 245@  moveable 1 //// 179.995 0.0 angle 90.0
//: 246@ = init_object 3791 at 107.51999 -3936.7087 1931.7899 // object (missile_10_SFXR) (62)
0392: make_object 246@  moveable 1 //// 179.995 0.0 angle 90.0
//: 247@ = init_object 3791 at 108.1405 -3933.9592 1931.7899 // object (missile_10_SFXR) (63)
0392: make_object 247@  moveable 1 //// 179.995 0.0 angle 90.0
//: 248@ = init_object 3791 at 107.51978 -3933.9602 1931.7899 // object (missile_10_SFXR) (64)
0392: make_object 248@  moveable 1 //// 179.995 0.0 angle 90.0
//: 249@ = init_object 3791 at 108.14001 -3931.1289 1931.7899 // object (missile_10_SFXR) (65)
0392: make_object 249@  moveable 1 //// 179.995 0.0 angle 90.0
//: 350@ = init_object 3791 at 107.51976 -3931.1309 1931.7899 // object (missile_10_SFXR) (66)
0392: make_object 350@  moveable 1 //// 179.995 0.0 angle 90.0
//: 351@ = init_object 3791 at 108.13947 -3928.2307 1931.7899 // object (missile_10_SFXR) (67)
0392: make_object 351@  moveable 1 //// 179.995 0.0 angle 90.0
//: 354@ = init_object 3791 at 107.51982 -3928.2297 1931.7899 // object (missile_10_SFXR) (68)
0392: make_object 354@  moveable 1 //// 179.995 0.0 angle 90.0
//: 355@ = init_object 3791 at 108.14018 -3925.2295 1931.7899 // object (missile_10_SFXR) (69)
0392: make_object 355@  moveable 1 //// 179.995 0.0 angle 90.0
//: 356@ = init_object 3791 at 107.51999 -3925.2295 1931.7899 // object (missile_10_SFXR) (70)
0392: make_object 356@  moveable 1 //// 179.995 0.0 angle 90.0
//: 357@ = init_object 1074 at 106.93036 -3940.0391 1931.4999 // object (wheel_sr3) (35)
0392: make_object 357@  moveable 1 //// 0.0 0.0 angle 180.0
//: 358@ = init_object 1074 at 108.73003 -3940.0391 1931.4999 // object (wheel_sr3) (36)
0392: make_object 358@  moveable 1 //// 0.0 0.0 angle 359.995
//: 359@ = init_object 1074 at 106.93059 -3938.8103 1931.4999 // object (wheel_sr3) (37)
0392: make_object 359@  moveable 1 //// 0.0 0.0 angle 180.0
//: 450@ = init_object 1074 at 108.72981 -3938.8093 1931.4999 // object (wheel_sr3) (38)
0392: make_object 450@  moveable 1 //// 0.0 0.0 angle 359.995
//: 451@ = init_object 1074 at 106.9294 -3922.9805 1931.4999 // object (wheel_sr3) (39)
0392: make_object 451@  moveable 1 //// 0.0 0.0 angle 180.0
//: 452@ = init_object 1074 at 108.73076 -3922.98 1931.4999 // object (wheel_sr3) (40)
0392: make_object 452@  moveable 1 //// 0.0 0.0 angle 359.995
//: 453@ = init_object 2740 at 109.63105 -3920.019 1932.7299 // object (cj_bs_light) (18)
0392: make_object 453@  moveable 1 //// 90.0 0.0 angle 359.995
//: 454@ = init_object 2740 at 105.88071 -3920.0195 1932.7299 // object (cj_bs_light) (19)
0392: make_object 454@  moveable 1 //// 90.0 0.0 angle 359.995
//: 455@ = init_object 2740 at 109.48961 -3942.1189 1932.95 // object (cj_bs_light) (20)
0392: make_object 455@  moveable 1 //// 90.0 0.0 angle 179.989
//: 456@ = init_object 2740 at 106.23981 -3942.1189 1932.95 // object (cj_bs_light) (21)
0392: make_object 456@  moveable 1 //// 90.0 0.0 angle 179.989
//: 457@ = init_object 8876 at 105.00987 -4014.5476 1932.09 // object (vgsEcnstrct15) (4)
0392: make_object 457@  moveable 1 //// 0.0 33.997 angle 70.0
//: 458@ = init_object 2740 at 106.2598 -4008.8662 1932.95 // object (cj_bs_light) (22)
0392: make_object 458@  moveable 1 //// 90.0 0.0 angle 179.989
//: 459@ = init_object 3785 at 106.31967 -4008.6973 1932.9399 // object (bulkheadlight) (20)
0392: make_object 459@  moveable 1 //// 0.0 0.0 angle 279.992
//: 550@ = init_object 3785 at 109.49984 -4008.6963 1932.9399 // object (bulkheadlight) (21)
0392: make_object 550@  moveable 1 //// 0.0 0.0 angle 279.992
//: 551@ = init_object 8876 at 110.98968 -4014.2461 1931.59 // object (vgsEcnstrct15) (5)
0392: make_object 551@  moveable 1 //// 0.0 33.997 angle 110.0
//: 552@ = init_object 3526 at 109.60014 -3920.1484 1934.9199 // object (vegasairportlight) (2)
0392: make_object 552@  moveable 1 //// 0.0 278.0 angle 270.0
//: 553@ = init_object 3526 at 105.93047 -3920.6489 1934.7799 // object (vegasairportlight) (3)
0392: make_object 553@  moveable 1 //// 0.0 0.0 angle 270.0
//: 554@ = init_object 3526 at 105.84949 -3920.1484 1934.9199 // object (vegasairportlight) (4)
0392: make_object 554@  moveable 1 //// 0.0 277.998 angle 270.0
//: 555@ = init_object 3526 at 109.76026 -3920.6489 1934.7799 // object (vegasairportlight) (5)
0392: make_object 555@  moveable 1 //// 0.0 0.0 angle 270.0
//: 556@ = init_object 9823 at 63.21 -4610.0698 1938.15 // object SUBWAY LEFT ENDS
0392: make_object 556@  moveable 1 //// 0.0 0.0 angle 270.0










//: 1@ = init_object 9823 at 64.0 -4606.5698 1938.15 // object SUB WAY START LEFT
0381: throw_object 1@   velocity_in_direction 900@ 901@ 902@
//: 2@ = init_object 9823 at 107.71999 -4008.5879 1933.6899 // object (sav1sfw) (4)
0381: throw_object 2@  moveable 1 //// 0.0 0.0 angle 90.0
//: 3@ = init_object 1538 at 104.85014 -3992.269 1931.96 // object (sl_dtdoor1) (11)
0381: throw_object 3@   velocity_in_direction 900@ 901@ 902@
//: 4@ = init_object 1074 at 106.92953 -3990.8784 1931.4999 // object (wheel_sr3) (9)
0381: throw_object 4@  moveable 1 //// 0.0 0.0 angle 180.0
//: 5@ = init_object 1074 at 108.72951 -3990.8784 1931.4999 // object (wheel_sr3) (10)
0381: throw_object 5@  moveable 1 //// 0.0 0.0 angle 359.995
//: 6@ = init_object 9823 at 107.71994 -3996.3481 1931.9299 // object (sav1sfw) (6)
0381: throw_object 6@  moveable 1 //// 0.0 90.0 angle 90.0
//: 7@ = init_object 9823 at 107.71999 -3992.6975 1931.9299 // object (sav1sfw) (7)
0381: throw_object 7@  moveable 1 //// 0.0 90.0 angle 90.0
//: 8@ = init_object 9823 at 110.41866 -4005.9678 1933.6899 // object (sav1sfw) (8)
0381: throw_object 8@  moveable 1 //// 0.0 0.0 angle 180.0
//: 9@ = init_object 9823 at 110.41911 -4000.4683 1933.6899 // object (sav1sfw) (31)
0381: throw_object 9@  moveable 1 //// 0.0 0.0 angle 180.0
//: 10@ = init_object 9823 at 110.41946 -3995.0178 1933.6899 // object (sav1sfw) (32)
0381: throw_object 10@  moveable 1 //// 0.0 0.0 angle 180.0
//: 11@ = init_object 9823 at 110.41918 -3989.698 1933.6899 // object (sav1sfw) (33)
0381: throw_object 11@  moveable 1 //// 0.0 0.0 angle 180.0
//: 12@ = init_object 9823 at 105.02007 -4005.9678 1933.6899 // object (sav1sfw) (34)
0381: throw_object 12@  moveable 1 //// 0.0 0.0 angle 180.0
//: 13@ = init_object 9823 at 105.01877 -4000.4692 1933.6899 // object (sav1sfw) (35)
0381: throw_object 13@  moveable 1 //// 0.0 0.0 angle 180.0
//: 14@ = init_object 9823 at 105.01984 -3995.0481 1933.6899 // object (sav1sfw) (36)
0381: throw_object 14@  moveable 1 //// 0.0 0.0 angle 180.0
//: 15@ = init_object 9823 at 105.01997 -3989.698 1933.6899 // object (sav1sfw) (37)
0381: throw_object 15@  moveable 1 //// 0.0 0.0 angle 180.0
//: 16@ = init_object 9823 at 107.72003 -3987.0181 1933.6899 // object (sav1sfw) (38)
0381: throw_object 16@  moveable 1 //// 0.0 0.0 angle 90.0
//: 17@ = init_object 9823 at 107.71906 -3989.1489 1931.9299 // object (sav1sfw) (39)
0381: throw_object 17@  moveable 1 //// 0.0 90.0 angle 90.0
//: 18@ = init_object 9823 at 107.72002 -3988.8276 1931.9299 // object (sav1sfw) (40)
0381: throw_object 18@  moveable 1 //// 0.0 90.0 angle 90.0
//: 19@ = init_object 9823 at 107.72 -3988.8784 1935.46 // object (sav1sfw) (41)
0381: throw_object 19@  moveable 1 //// 0.0 90.0 angle 90.0
//: 20@ = init_object 9823 at 107.71999 -3992.4573 1935.46 // object (sav1sfw) (42)
0381: throw_object 20@  moveable 1 //// 0.0 90.0 angle 90.0
//: 21@ = init_object 9823 at 107.72003 -3996.0083 1935.46 // object (sav1sfw) (43)
0381: throw_object 21@  moveable 1 //// 0.0 90.0 angle 90.0
//: 22@ = init_object 9823 at 107.71991 -3999.5081 1935.46 // object (sav1sfw) (44)
0381: throw_object 22@  moveable 1 //// 0.0 90.0 angle 90.0
//: 23@ = init_object 9823 at 107.72 -4003.0881 1935.46 // object (sav1sfw) (45)
0381: throw_object 23@  moveable 1 //// 0.0 90.0 angle 90.0
//: 24@ = init_object 9823 at 107.71999 -4006.7581 1935.46 // object (sav1sfw) (46)
0381: throw_object 24@  moveable 1 //// 0.0 90.0 angle 90.0
//: 25@ = init_object 3034 at 104.89961 -3989.4382 1934.1099 // object (bd_window) (5)
0381: throw_object 25@   velocity_in_direction 900@ 901@ 902@
//: 26@ = init_object 1538 at 104.85004 -3993.6682 1931.96 // object (sl_dtdoor1) (12)
0381: throw_object 26@   velocity_in_direction 900@ 901@ 902@
//: 27@ = init_object 3034 at 104.89986 -3997.6877 1934.1099 // object (bd_window) (9)
0381: throw_object 27@   velocity_in_direction 900@ 901@ 902@
//: 28@ = init_object 3034 at 104.8996 -4005.6885 1934.1099 // object (bd_window) (10)
0381: throw_object 28@   velocity_in_direction 900@ 901@ 902@
//: 29@ = init_object 1538 at 104.84964 -4000.0676 1931.96 // object (sl_dtdoor1) (13)
0381: throw_object 29@   velocity_in_direction 900@ 901@ 902@
//: 30@ = init_object 1538 at 104.85074 -4001.5679 1931.96 // object (sl_dtdoor1) (14)
0381: throw_object 30@   velocity_in_direction 900@ 901@ 902@
//: 31@ = init_object 1538 at 107.14935 -4008.7471 1932.1399 // object (sl_dtdoor1) (15)
0381: throw_object 31@  moveable 1 //// 0.0 0.0 angle 359.995
//: 34@ = init_object 3034 at 110.5895 -4005.6875 1934.1099 // object (bd_window) (11)
0381: throw_object 34@  moveable 1 //// 0.0 0.0 angle 90.0
//: 35@ = init_object 3034 at 110.5906 -3997.1877 1934.1099 // object (bd_window) (12)
0381: throw_object 35@  moveable 1 //// 0.0 0.0 angle 90.0
//: 36@ = init_object 3034 at 110.58985 -3989.4392 1934.1099 // object (bd_window) (13)
0381: throw_object 36@  moveable 1 //// 0.0 0.0 angle 90.0
//: 37@ = init_object 1538 at 110.56986 -3993.3176 1931.96 // object (sl_dtdoor1) (16)
0381: throw_object 37@  moveable 1 //// 0.0 0.0 angle 90.0
//: 38@ = init_object 1538 at 110.56962 -3994.7473 1931.96 // object (sl_dtdoor1) (17)
0381: throw_object 38@  moveable 1 //// 0.0 0.0 angle 90.0
//: 39@ = init_object 1538 at 110.57052 -4001.3979 1931.96 // object (sl_dtdoor1) (18)
0381: throw_object 39@  moveable 1 //// 0.0 0.0 angle 90.0
//: 40@ = init_object 1538 at 110.56974 -4002.8489 1931.96 // object (sl_dtdoor1) (19)
0381: throw_object 40@  moveable 1 //// 0.0 0.0 angle 90.0
//: 41@ = init_object 1538 at 108.64964 -3986.8677 1932.1399 // object (sl_dtdoor1) (20)
0381: throw_object 41@  moveable 1 //// 0.0 0.0 angle 179.995
//: 42@ = init_object 9823 at 107.72 -4006.8479 1931.9299 // object (sav1sfw) (47)
0381: throw_object 42@  moveable 1 //// 0.0 90.0 angle 90.0
//: 43@ = init_object 9823 at 107.72005 -4003.2776 1931.9299 // object (sav1sfw) (48)
0381: throw_object 43@  moveable 1 //// 0.0 90.0 angle 90.0
//: 44@ = init_object 9823 at 107.72 -3999.7473 1931.9299 // object (sav1sfw) (49)
0381: throw_object 44@  moveable 1 //// 0.0 90.0 angle 90.0
//: 45@ = init_object 3791 at 108.13997 -3989.9988 1931.7899 // object (missile_10_SFXR) (2)
0381: throw_object 45@  moveable 1 //// 179.995 0.0 angle 90.0
//: 46@ = init_object 3791 at 107.51987 -3989.9978 1931.7899 // object (missile_10_SFXR) (16)
0381: throw_object 46@  moveable 1 //// 179.995 0.0 angle 90.0
//: 47@ = init_object 3791 at 108.13957 -4006.3076 1931.7899 // object (missile_10_SFXR) (17)
0381: throw_object 47@  moveable 1 //// 179.995 0.0 angle 90.0
//: 48@ = init_object 3791 at 107.5199 -4006.3076 1931.7899 // object (missile_10_SFXR) (18)
0381: throw_object 48@  moveable 1 //// 179.995 0.0 angle 90.0
//: 49@ = init_object 3791 at 108.13953 -4003.458 1931.7899 // object (missile_10_SFXR) (19)
0381: throw_object 49@  moveable 1 //// 179.995 0.0 angle 90.0
//: 50@ = init_object 3791 at 107.51981 -4003.457 1931.7899 // object (missile_10_SFXR) (20)
0381: throw_object 50@  moveable 1 //// 179.995 0.0 angle 90.0
//: 51@ = init_object 3791 at 108.1404 -4000.7085 1931.7899 // object (missile_10_SFXR) (21)
0381: throw_object 51@  moveable 1 //// 179.995 0.0 angle 90.0
//: 52@ = init_object 3791 at 107.51982 -4000.7075 1931.7899 // object (missile_10_SFXR) (22)
0381: throw_object 52@  moveable 1 //// 179.995 0.0 angle 90.0
//: 53@ = init_object 3791 at 108.13966 -3997.8792 1931.7899 // object (missile_10_SFXR) (23)
0381: throw_object 53@  moveable 1 //// 179.995 0.0 angle 90.0
//: 54@ = init_object 3791 at 107.51959 -3997.8782 1931.7899 // object (missile_10_SFXR) (24)
0381: throw_object 54@  moveable 1 //// 179.995 0.0 angle 90.0
//: 55@ = init_object 3791 at 108.14012 -3994.9778 1931.7899 // object (missile_10_SFXR) (25)
0381: throw_object 55@  moveable 1 //// 179.995 0.0 angle 90.0
//: 56@ = init_object 3791 at 107.52052 -3994.9778 1931.7899 // object (missile_10_SFXR) (26)
0381: throw_object 56@  moveable 1 //// 179.995 0.0 angle 90.0
//: 57@ = init_object 3791 at 108.1395 -3991.978 1931.7899 // object (missile_10_SFXR) (27)
0381: throw_object 57@  moveable 1 //// 179.995 0.0 angle 90.0
//: 58@ = init_object 3791 at 107.51997 -3991.978 1931.7899 // object (missile_10_SFXR) (28)
0381: throw_object 58@  moveable 1 //// 179.995 0.0 angle 90.0
//: 59@ = init_object 1074 at 106.92955 -4006.7883 1931.4999 // object (wheel_sr3) (11)
0381: throw_object 59@  moveable 1 //// 0.0 0.0 angle 180.0
//: 60@ = init_object 1074 at 108.73029 -4006.7864 1931.4999 // object (wheel_sr3) (12)
0381: throw_object 60@  moveable 1 //// 0.0 0.0 angle 359.995
//: 61@ = init_object 1074 at 106.9305 -4005.5576 1931.4999 // object (wheel_sr3) (13)
0381: throw_object 61@  moveable 1 //// 0.0 0.0 angle 180.0
//: 62@ = init_object 1074 at 108.73009 -4005.5576 1931.4999 // object (wheel_sr3) (14)
0381: throw_object 62@  moveable 1 //// 0.0 0.0 angle 359.995
//: 63@ = init_object 1074 at 106.92923 -3989.7283 1931.4999 // object (wheel_sr3) (15)
0381: throw_object 63@  moveable 1 //// 0.0 0.0 angle 180.0
//: 64@ = init_object 1074 at 108.72902 -3989.7292 1931.4999 // object (wheel_sr3) (16)
0381: throw_object 64@  moveable 1 //// 0.0 0.0 angle 359.995
//: 65@ = init_object 2740 at 109.62989 -3986.7671 1932.7299 // object (cj_bs_light) (6)
0381: throw_object 65@  moveable 1 //// 90.0 0.0 angle 359.995
//: 66@ = init_object 2740 at 105.87968 -3986.7681 1932.7299 // object (cj_bs_light) (7)
0381: throw_object 66@  moveable 1 //// 90.0 0.0 angle 359.995
//: 67@ = init_object 2740 at 109.48878 -4008.8672 1932.95 // object (cj_bs_light) (8)
0381: throw_object 67@  moveable 1 //// 90.0 0.0 angle 179.989
//: 68@ = init_object 9823 at 107.71913 -3986.3472 1933.6899 // object (sav1sfw) (50)
0381: throw_object 68@  moveable 1 //// 0.0 0.0 angle 90.0
//: 69@ = init_object 1538 at 104.85008 -3970.0293 1931.96 // object (sl_dtdoor1) (21)
0381: throw_object 69@   velocity_in_direction 900@ 901@ 902@
//: 70@ = init_object 1074 at 106.93018 -3968.6389 1931.4999 // object (wheel_sr3) (17)
0381: throw_object 70@  moveable 1 //// 0.0 0.0 angle 180.0
//: 71@ = init_object 1074 at 108.72964 -3968.6389 1931.4999 // object (wheel_sr3) (18)
0381: throw_object 71@  moveable 1 //// 0.0 0.0 angle 359.995
//: 72@ = init_object 9823 at 107.72064 -3974.1084 1931.9299 // object (sav1sfw) (51)
0381: throw_object 72@  moveable 1 //// 0.0 90.0 angle 90.0
//: 73@ = init_object 9823 at 107.71994 -3970.458 1931.9299 // object (sav1sfw) (52)
0381: throw_object 73@  moveable 1 //// 0.0 90.0 angle 90.0
//: 74@ = init_object 9823 at 110.41871 -3983.7271 1933.6899 // object (sav1sfw) (53)
0381: throw_object 74@  moveable 1 //// 0.0 0.0 angle 180.0
//: 75@ = init_object 9823 at 110.41923 -3978.2283 1933.6899 // object (sav1sfw) (54)
0381: throw_object 75@  moveable 1 //// 0.0 0.0 angle 180.0
//: 76@ = init_object 9823 at 110.41868 -3972.7776 1933.6899 // object (sav1sfw) (55)
0381: throw_object 76@  moveable 1 //// 0.0 0.0 angle 180.0
//: 77@ = init_object 9823 at 110.41947 -3967.4583 1933.6899 // object (sav1sfw) (56)
0381: throw_object 77@  moveable 1 //// 0.0 0.0 angle 180.0
//: 78@ = init_object 9823 at 105.02013 -3983.7271 1933.6899 // object (sav1sfw) (57)
0381: throw_object 78@  moveable 1 //// 0.0 0.0 angle 180.0
//: 79@ = init_object 9823 at 105.02008 -3978.2283 1933.6899 // object (sav1sfw) (58)
0381: throw_object 79@  moveable 1 //// 0.0 0.0 angle 180.0
//: 80@ = init_object 9823 at 105.01967 -3972.8088 1933.6899 // object (sav1sfw) (59)
0381: throw_object 80@  moveable 1 //// 0.0 0.0 angle 180.0
//: 81@ = init_object 9823 at 105.01974 -3967.4583 1933.6899 // object (sav1sfw) (60)
0381: throw_object 81@  moveable 1 //// 0.0 0.0 angle 180.0
//: 82@ = init_object 9823 at 107.71907 -3964.7783 1933.6899 // object (sav1sfw) (61)
0381: throw_object 82@  moveable 1 //// 0.0 0.0 angle 90.0
//: 83@ = init_object 9823 at 107.71936 -3966.9082 1931.9299 // object (sav1sfw) (62)
0381: throw_object 83@  moveable 1 //// 0.0 90.0 angle 90.0
//: 84@ = init_object 9823 at 107.72073 -3966.5879 1931.9299 // object (sav1sfw) (63)
0381: throw_object 84@  moveable 1 //// 0.0 90.0 angle 90.0
//: 85@ = init_object 9823 at 107.7189 -3966.6387 1935.46 // object (sav1sfw) (64)
0381: throw_object 85@  moveable 1 //// 0.0 90.0 angle 90.0
//: 86@ = init_object 9823 at 107.71967 -3970.2178 1935.46 // object (sav1sfw) (65)
0381: throw_object 86@  moveable 1 //// 0.0 90.0 angle 90.0
//: 87@ = init_object 9823 at 107.72006 -3973.7686 1935.46 // object (sav1sfw) (66)
0381: throw_object 87@  moveable 1 //// 0.0 90.0 angle 90.0
//: 88@ = init_object 9823 at 107.72 -3977.2683 1935.46 // object (sav1sfw) (67)
0381: throw_object 88@  moveable 1 //// 0.0 90.0 angle 90.0
//: 89@ = init_object 9823 at 107.72061 -3980.8494 1935.46 // object (sav1sfw) (68)
0381: throw_object 89@  moveable 1 //// 0.0 90.0 angle 90.0
//: 90@ = init_object 9823 at 107.71992 -3984.5181 1935.46 // object (sav1sfw) (69)
0381: throw_object 90@  moveable 1 //// 0.0 90.0 angle 90.0
//: 91@ = init_object 3034 at 104.90024 -3967.1982 1934.1099 // object (bd_window) (14)
0381: throw_object 91@   velocity_in_direction 900@ 901@ 902@
//: 92@ = init_object 1538 at 104.84955 -3971.4287 1931.96 // object (sl_dtdoor1) (22)
0381: throw_object 92@   velocity_in_direction 900@ 901@ 902@
//: 93@ = init_object 3034 at 104.89969 -3975.448 1934.1099 // object (bd_window) (15)
0381: throw_object 93@   velocity_in_direction 900@ 901@ 902@
//: 94@ = init_object 3034 at 104.89948 -3983.4487 1934.1099 // object (bd_window) (16)
0381: throw_object 94@   velocity_in_direction 900@ 901@ 902@
//: 95@ = init_object 1538 at 104.84955 -3977.8279 1931.96 // object (sl_dtdoor1) (23)
0381: throw_object 95@   velocity_in_direction 900@ 901@ 902@
//: 96@ = init_object 1538 at 104.85091 -3979.3281 1931.96 // object (sl_dtdoor1) (24)
0381: throw_object 96@   velocity_in_direction 900@ 901@ 902@
//: 97@ = init_object 1538 at 107.14998 -3986.5073 1932.1399 // object (sl_dtdoor1) (25)
0381: throw_object 97@  moveable 1 //// 0.0 0.0 angle 359.995
//: 98@ = init_object 3034 at 110.59087 -3983.4478 1934.1099 // object (bd_window) (17)
0381: throw_object 98@  moveable 1 //// 0.0 0.0 angle 90.0
//: 99@ = init_object 3034 at 110.59034 -3974.9482 1934.1099 // object (bd_window) (18)
0381: throw_object 99@  moveable 1 //// 0.0 0.0 angle 90.0
//: 100@ = init_object 3034 at 110.59049 -3967.1992 1934.1099 // object (bd_window) (19)
0381: throw_object 100@  moveable 1 //// 0.0 0.0 angle 90.0
//: 101@ = init_object 1538 at 110.56907 -3971.0781 1931.96 // object (sl_dtdoor1) (26)
0381: throw_object 101@  moveable 1 //// 0.0 0.0 angle 90.0
//: 102@ = init_object 1538 at 110.56998 -3972.5081 1931.96 // object (sl_dtdoor1) (27)
0381: throw_object 102@  moveable 1 //// 0.0 0.0 angle 90.0
//: 103@ = init_object 1538 at 110.56962 -3979.1592 1931.96 // object (sl_dtdoor1) (28)
0381: throw_object 103@  moveable 1 //// 0.0 0.0 angle 90.0
//: 104@ = init_object 1538 at 110.56977 -3980.6082 1931.96 // object (sl_dtdoor1) (29)
0381: throw_object 104@  moveable 1 //// 0.0 0.0 angle 90.0
//: 105@ = init_object 1538 at 108.64955 -3964.6279 1932.1399 // object (sl_dtdoor1) (30)
0381: throw_object 105@  moveable 1 //// 0.0 0.0 angle 179.995
//: 106@ = init_object 9823 at 107.72 -3984.6082 1931.9299 // object (sav1sfw) (70)
0381: throw_object 106@  moveable 1 //// 0.0 90.0 angle 90.0
//: 107@ = init_object 9823 at 107.71915 -3981.0378 1931.9299 // object (sav1sfw) (71)
0381: throw_object 107@  moveable 1 //// 0.0 90.0 angle 90.0
//: 108@ = init_object 9823 at 107.72002 -3977.5076 1931.9299 // object (sav1sfw) (72)
0381: throw_object 108@  moveable 1 //// 0.0 90.0 angle 90.0
//: 109@ = init_object 3791 at 108.14 -3967.759 1931.7899 // object (missile_10_SFXR) (29)
0381: throw_object 109@  moveable 1 //// 179.995 0.0 angle 90.0
//: 110@ = init_object 3791 at 107.52026 -3967.759 1931.7899 // object (missile_10_SFXR) (30)
0381: throw_object 110@  moveable 1 //// 179.995 0.0 angle 90.0
//: 111@ = init_object 3791 at 108.13966 -3984.0669 1931.7899 // object (missile_10_SFXR) (31)
0381: throw_object 111@  moveable 1 //// 179.995 0.0 angle 90.0
//: 112@ = init_object 3791 at 107.51982 -3984.0688 1931.7899 // object (missile_10_SFXR) (32)
0381: throw_object 112@  moveable 1 //// 179.995 0.0 angle 90.0
//: 113@ = init_object 3791 at 108.14044 -3981.2175 1931.7899 // object (missile_10_SFXR) (33)
0381: throw_object 113@  moveable 1 //// 179.995 0.0 angle 90.0
//: 114@ = init_object 3791 at 107.52023 -3981.2175 1931.7899 // object (missile_10_SFXR) (34)
0381: throw_object 114@  moveable 1 //// 179.995 0.0 angle 90.0
//: 115@ = init_object 3791 at 108.14009 -3978.4678 1931.7899 // object (missile_10_SFXR) (35)
0381: throw_object 115@  moveable 1 //// 179.995 0.0 angle 90.0
//: 116@ = init_object 3791 at 107.5208 -3978.4687 1931.7899 // object (missile_10_SFXR) (36)
0381: throw_object 116@  moveable 1 //// 179.995 0.0 angle 90.0
//: 117@ = init_object 3791 at 108.14011 -3975.6394 1931.7899 // object (missile_10_SFXR) (37)
0381: throw_object 117@  moveable 1 //// 179.995 0.0 angle 90.0
//: 118@ = init_object 3791 at 107.51924 -3975.6384 1931.7899 // object (missile_10_SFXR) (38)
0381: throw_object 118@  moveable 1 //// 179.995 0.0 angle 90.0
//: 119@ = init_object 3791 at 108.1394 -3972.7395 1931.7899 // object (missile_10_SFXR) (39)
0381: throw_object 119@  moveable 1 //// 179.995 0.0 angle 90.0
//: 120@ = init_object 3791 at 107.52022 -3972.7385 1931.7899 // object (missile_10_SFXR) (40)
0381: throw_object 120@  moveable 1 //// 179.995 0.0 angle 90.0
//: 121@ = init_object 3791 at 108.13953 -3969.7373 1931.7899 // object (missile_10_SFXR) (41)
0381: throw_object 121@  moveable 1 //// 179.995 0.0 angle 90.0
//: 122@ = init_object 3791 at 107.52007 -3969.7393 1931.7899 // object (missile_10_SFXR) (42)
0381: throw_object 122@  moveable 1 //// 179.995 0.0 angle 90.0
//: 123@ = init_object 1074 at 106.93048 -3984.5476 1931.4999 // object (wheel_sr3) (19)
0381: throw_object 123@  moveable 1 //// 0.0 0.0 angle 180.0
//: 124@ = init_object 1074 at 108.73015 -3984.5476 1931.4999 // object (wheel_sr3) (20)
0381: throw_object 124@  moveable 1 //// 0.0 0.0 angle 359.995
//: 125@ = init_object 1074 at 106.93083 -3983.3179 1931.4999 // object (wheel_sr3) (21)
0381: throw_object 125@  moveable 1 //// 0.0 0.0 angle 180.0
//: 126@ = init_object 1074 at 108.72963 -3983.3179 1931.4999 // object (wheel_sr3) (22)
0381: throw_object 126@  moveable 1 //// 0.0 0.0 angle 359.995
//: 127@ = init_object 1074 at 106.93002 -3967.4885 1931.4999 // object (wheel_sr3) (23)
0381: throw_object 127@  moveable 1 //// 0.0 0.0 angle 180.0
//: 128@ = init_object 1074 at 108.73061 -3967.4885 1931.4999 // object (wheel_sr3) (24)
0381: throw_object 128@  moveable 1 //// 0.0 0.0 angle 359.995
//: 129@ = init_object 2740 at 109.63004 -3964.5283 1932.7299 // object (cj_bs_light) (10)
0381: throw_object 129@  moveable 1 //// 90.0 0.0 angle 359.995
//: 130@ = init_object 2740 at 105.88013 -3964.5283 1932.7299 // object (cj_bs_light) (11)
0381: throw_object 130@  moveable 1 //// 90.0 0.0 angle 359.995
//: 131@ = init_object 2740 at 109.4902 -3986.6284 1932.95 // object (cj_bs_light) (12)
0381: throw_object 131@  moveable 1 //// 90.0 0.0 angle 179.989
//: 132@ = init_object 2740 at 106.2393 -3986.6274 1932.95 // object (cj_bs_light) (13)
0381: throw_object 132@  moveable 1 //// 90.0 0.0 angle 179.989
//: 133@ = init_object 9823 at 107.71999 -3964.0891 1933.6899 // object (sav1sfw) (73)
0381: throw_object 133@  moveable 1 //// 0.0 0.0 angle 90.0
//: 134@ = init_object 1538 at 104.85001 -3947.769 1931.96 // object (sl_dtdoor1) (31)
0381: throw_object 134@   velocity_in_direction 900@ 901@ 902@
//: 135@ = init_object 1074 at 106.93019 -3946.3806 1931.4999 // object (wheel_sr3) (25)
0381: throw_object 135@  moveable 1 //// 0.0 0.0 angle 180.0
//: 136@ = init_object 1074 at 108.72978 -3946.3806 1931.4999 // object (wheel_sr3) (26)
0381: throw_object 136@  moveable 1 //// 0.0 0.0 angle 359.995
//: 137@ = init_object 9823 at 107.71954 -3951.8491 1931.9299 // object (sav1sfw) (74)
0381: throw_object 137@  moveable 1 //// 0.0 90.0 angle 90.0
//: 138@ = init_object 9823 at 107.72 -3948.1987 1931.9299 // object (sav1sfw) (75)
0381: throw_object 138@  moveable 1 //// 0.0 90.0 angle 90.0
//: 139@ = init_object 9823 at 110.41953 -3961.4692 1933.6899 // object (sav1sfw) (76)
0381: throw_object 139@  moveable 1 //// 0.0 0.0 angle 180.0
//: 140@ = init_object 9823 at 110.41923 -3955.969 1933.6899 // object (sav1sfw) (77)
0381: throw_object 140@  moveable 1 //// 0.0 0.0 angle 180.0
//: 141@ = init_object 9823 at 110.41874 -3950.5193 1933.6899 // object (sav1sfw) (78)
0381: throw_object 141@  moveable 1 //// 0.0 0.0 angle 180.0
//: 142@ = init_object 9823 at 110.41889 -3945.1987 1933.6899 // object (sav1sfw) (79)
0381: throw_object 142@  moveable 1 //// 0.0 0.0 angle 180.0
//: 143@ = init_object 9823 at 105.01982 -3961.4692 1933.6899 // object (sav1sfw) (80)
0381: throw_object 143@  moveable 1 //// 0.0 0.0 angle 180.0
//: 144@ = init_object 9823 at 105.01901 -3955.969 1933.6899 // object (sav1sfw) (81)
0381: throw_object 144@  moveable 1 //// 0.0 0.0 angle 180.0
//: 145@ = init_object 9823 at 105.01926 -3950.5505 1933.6899 // object (sav1sfw) (82)
0381: throw_object 145@  moveable 1 //// 0.0 0.0 angle 180.0
//: 146@ = init_object 9823 at 105.02013 -3945.1987 1933.6899 // object (sav1sfw) (83)
0381: throw_object 146@  moveable 1 //// 0.0 0.0 angle 180.0
//: 147@ = init_object 9823 at 107.71936 -3942.519 1933.6899 // object (sav1sfw) (84)
0381: throw_object 147@  moveable 1 //// 0.0 0.0 angle 90.0
//: 148@ = init_object 9823 at 107.72006 -3944.6489 1931.9299 // object (sav1sfw) (85)
0381: throw_object 148@  moveable 1 //// 0.0 90.0 angle 90.0
//: 149@ = init_object 9823 at 107.72076 -3944.3286 1931.9299 // object (sav1sfw) (86)
0381: throw_object 149@  moveable 1 //// 0.0 90.0 angle 90.0
//: 150@ = init_object 9823 at 107.71938 -3944.3794 1935.46 // object (sav1sfw) (87)
0381: throw_object 150@  moveable 1 //// 0.0 90.0 angle 90.0
//: 151@ = init_object 9823 at 107.71994 -3947.9575 1935.46 // object (sav1sfw) (88)
0381: throw_object 151@  moveable 1 //// 0.0 90.0 angle 90.0
//: 152@ = init_object 9823 at 107.71996 -3951.5095 1935.46 // object (sav1sfw) (89)
0381: throw_object 152@  moveable 1 //// 0.0 90.0 angle 90.0
//: 153@ = init_object 9823 at 107.72058 -3955.01 1935.46 // object (sav1sfw) (90)
0381: throw_object 153@  moveable 1 //// 0.0 90.0 angle 90.0
//: 154@ = init_object 9823 at 107.72002 -3958.5891 1935.46 // object (sav1sfw) (91)
0381: throw_object 154@  moveable 1 //// 0.0 90.0 angle 90.0
//: 155@ = init_object 9823 at 107.72 -3962.2593 1935.46 // object (sav1sfw) (92)
0381: throw_object 155@  moveable 1 //// 0.0 90.0 angle 90.0
//: 156@ = init_object 3034 at 104.90004 -3944.9399 1934.1099 // object (bd_window) (20)
0381: throw_object 156@   velocity_in_direction 900@ 901@ 902@
//: 157@ = init_object 1538 at 104.84972 -3949.1694 1931.96 // object (sl_dtdoor1) (32)
0381: throw_object 157@   velocity_in_direction 900@ 901@ 902@
//: 158@ = init_object 3034 at 104.9005 -3953.1887 1934.1099 // object (bd_window) (21)
0381: throw_object 158@   velocity_in_direction 900@ 901@ 902@
//: 159@ = init_object 3034 at 104.89943 -3961.189 1934.1099 // object (bd_window) (22)
0381: throw_object 159@   velocity_in_direction 900@ 901@ 902@
//: 160@ = init_object 1538 at 104.85075 -3955.5686 1931.96 // object (sl_dtdoor1) (33)
0381: throw_object 160@   velocity_in_direction 900@ 901@ 902@
//: 161@ = init_object 1538 at 104.84973 -3957.0688 1931.96 // object (sl_dtdoor1) (34)
0381: throw_object 161@   velocity_in_direction 900@ 901@ 902@
//: 162@ = init_object 1538 at 107.14935 -3964.248 1932.1399 // object (sl_dtdoor1) (35)
0381: throw_object 162@  moveable 1 //// 0.0 0.0 angle 359.995
//: 163@ = init_object 3034 at 110.59037 -3961.189 1934.1099 // object (bd_window) (23)
0381: throw_object 163@  moveable 1 //// 0.0 0.0 angle 90.0
//: 164@ = init_object 3034 at 110.59022 -3952.689 1934.1099 // object (bd_window) (24)
0381: throw_object 164@  moveable 1 //// 0.0 0.0 angle 90.0
//: 165@ = init_object 3034 at 110.58981 -3944.939 1934.1099 // object (bd_window) (25)
0381: throw_object 165@  moveable 1 //// 0.0 0.0 angle 90.0
//: 166@ = init_object 1538 at 110.5698 -3948.8188 1931.96 // object (sl_dtdoor1) (36)
0381: throw_object 166@  moveable 1 //// 0.0 0.0 angle 90.0
//: 167@ = init_object 1538 at 110.56998 -3950.2498 1931.96 // object (sl_dtdoor1) (37)
0381: throw_object 167@  moveable 1 //// 0.0 0.0 angle 90.0
//: 168@ = init_object 1538 at 110.57035 -3956.8989 1931.96 // object (sl_dtdoor1) (38)
0381: throw_object 168@  moveable 1 //// 0.0 0.0 angle 90.0
//: 169@ = init_object 1538 at 110.5698 -3958.3489 1931.96 // object (sl_dtdoor1) (39)
0381: throw_object 169@  moveable 1 //// 0.0 0.0 angle 90.0
//: 170@ = init_object 1538 at 108.64961 -3942.3696 1932.1399 // object (sl_dtdoor1) (40)
0381: throw_object 170@  moveable 1 //// 0.0 0.0 angle 179.995
//: 171@ = init_object 9823 at 107.72034 -3962.3501 1931.9299 // object (sav1sfw) (93)
0381: throw_object 171@  moveable 1 //// 0.0 90.0 angle 90.0
//: 172@ = init_object 9823 at 107.72064 -3958.7786 1931.9299 // object (sav1sfw) (94)
0381: throw_object 172@  moveable 1 //// 0.0 90.0 angle 90.0
//: 173@ = init_object 9823 at 107.72037 -3955.2493 1931.9299 // object (sav1sfw) (95)
0381: throw_object 173@  moveable 1 //// 0.0 90.0 angle 90.0
//: 174@ = init_object 3791 at 108.1402 -3945.4988 1931.7899 // object (missile_10_SFXR) (43)
0381: throw_object 174@  moveable 1 //// 179.995 0.0 angle 90.0
//: 175@ = init_object 3791 at 107.51979 -3945.4998 1931.7899 // object (missile_10_SFXR) (44)
0381: throw_object 175@  moveable 1 //// 179.995 0.0 angle 90.0
//: 176@ = init_object 3791 at 108.13988 -3961.8101 1931.7899 // object (missile_10_SFXR) (45)
0381: throw_object 176@  moveable 1 //// 179.995 0.0 angle 90.0
//: 177@ = init_object 3791 at 107.51999 -3961.8091 1931.7899 // object (missile_10_SFXR) (46)
0381: throw_object 177@  moveable 1 //// 179.995 0.0 angle 90.0
//: 178@ = init_object 3791 at 108.14108 -3958.9592 1931.7899 // object (missile_10_SFXR) (47)
0381: throw_object 178@  moveable 1 //// 179.995 0.0 angle 90.0
//: 179@ = init_object 3791 at 107.51933 -3958.9583 1931.7899 // object (missile_10_SFXR) (48)
0381: throw_object 179@  moveable 1 //// 179.995 0.0 angle 90.0
//: 180@ = init_object 3791 at 108.14001 -3956.2083 1931.7899 // object (missile_10_SFXR) (49)
0381: throw_object 180@  moveable 1 //// 179.995 0.0 angle 90.0
//: 181@ = init_object 3791 at 107.51961 -3956.2083 1931.7899 // object (missile_10_SFXR) (50)
0381: throw_object 181@  moveable 1 //// 179.995 0.0 angle 90.0
//: 182@ = init_object 3791 at 108.14055 -3953.3792 1931.7899 // object (missile_10_SFXR) (51)
0381: throw_object 182@  moveable 1 //// 179.995 0.0 angle 90.0
//: 183@ = init_object 3791 at 107.51962 -3953.3801 1931.7899 // object (missile_10_SFXR) (52)
0381: throw_object 183@  moveable 1 //// 179.995 0.0 angle 90.0
//: 184@ = init_object 3791 at 108.13943 -3950.4802 1931.7899 // object (missile_10_SFXR) (53)
0381: throw_object 184@  moveable 1 //// 179.995 0.0 angle 90.0
//: 185@ = init_object 3791 at 107.52032 -3950.4792 1931.7899 // object (missile_10_SFXR) (54)
0381: throw_object 185@  moveable 1 //// 179.995 0.0 angle 90.0
//: 186@ = init_object 3791 at 108.13963 -3947.48 1931.7899 // object (missile_10_SFXR) (55)
0381: throw_object 186@  moveable 1 //// 179.995 0.0 angle 90.0
//: 187@ = init_object 3791 at 107.52029 -3947.479 1931.7899 // object (missile_10_SFXR) (56)
0381: throw_object 187@  moveable 1 //// 179.995 0.0 angle 90.0
//: 188@ = init_object 1074 at 106.93031 -3962.2896 1931.4999 // object (wheel_sr3) (27)
0381: throw_object 188@  moveable 1 //// 0.0 0.0 angle 180.0
//: 189@ = init_object 1074 at 108.73004 -3962.2886 1931.4999 // object (wheel_sr3) (28)
0381: throw_object 189@  moveable 1 //// 0.0 0.0 angle 359.995
//: 190@ = init_object 1074 at 106.93042 -3961.0591 1931.4999 // object (wheel_sr3) (29)
0381: throw_object 190@  moveable 1 //// 0.0 0.0 angle 180.0
//: 191@ = init_object 1074 at 108.72937 -3961.0591 1931.4999 // object (wheel_sr3) (30)
0381: throw_object 191@  moveable 1 //// 0.0 0.0 angle 359.995
//: 192@ = init_object 1074 at 106.92929 -3945.229 1931.4999 // object (wheel_sr3) (31)
0381: throw_object 192@  moveable 1 //// 0.0 0.0 angle 180.0
//: 193@ = init_object 1074 at 108.72977 -3945.229 1931.4999 // object (wheel_sr3) (32)
0381: throw_object 193@  moveable 1 //// 0.0 0.0 angle 359.995
//: 194@ = init_object 2740 at 109.63096 -3942.2681 1932.7299 // object (cj_bs_light) (14)
0381: throw_object 194@  moveable 1 //// 90.0 0.0 angle 359.995
//: 195@ = init_object 2740 at 105.8795 -3942.2681 1932.7299 // object (cj_bs_light) (15)
0381: throw_object 195@  moveable 1 //// 90.0 0.0 angle 359.995
//: 196@ = init_object 2740 at 109.49024 -3964.3691 1932.95 // object (cj_bs_light) (16)
0381: throw_object 196@  moveable 1 //// 90.0 0.0 angle 179.989
//: 197@ = init_object 2740 at 106.24023 -3964.3682 1932.95 // object (cj_bs_light) (17)
0381: throw_object 197@  moveable 1 //// 90.0 0.0 angle 179.989
//: 198@ = init_object 9823 at 107.71999 -3941.8396 1933.6899 // object (sav1sfw) (96)
0381: throw_object 198@  moveable 1 //// 0.0 0.0 angle 90.0
//: 199@ = init_object 1538 at 104.85008 -3925.5195 1931.96 // object (sl_dtdoor1) (41)
0381: throw_object 199@   velocity_in_direction 900@ 901@ 902@
//: 200@ = init_object 1074 at 106.93022 -3924.1301 1931.4999 // object (wheel_sr3) (33)
0381: throw_object 200@  moveable 1 //// 0.0 0.0 angle 180.0
//: 201@ = init_object 1074 at 108.73026 -3924.1301 1931.4999 // object (wheel_sr3) (34)
0381: throw_object 201@  moveable 1 //// 0.0 0.0 angle 359.995
//: 202@ = init_object 9823 at 107.72064 -3929.6006 1931.9299 // object (sav1sfw) (97)
0381: throw_object 202@  moveable 1 //// 0.0 90.0 angle 90.0
//: 203@ = init_object 9823 at 107.71948 -3925.9492 1931.9299 // object (sav1sfw) (98)
0381: throw_object 203@  moveable 1 //// 0.0 90.0 angle 90.0
//: 204@ = init_object 9823 at 110.41938 -3939.2197 1933.6899 // object (sav1sfw) (99)
0381: throw_object 204@  moveable 1 //// 0.0 0.0 angle 180.0
//: 205@ = init_object 9823 at 110.41969 -3933.7209 1933.6899 // object (sav1sfw) (100)
0381: throw_object 205@  moveable 1 //// 0.0 0.0 angle 180.0
//: 206@ = init_object 9823 at 110.41911 -3928.2698 1933.6899 // object (sav1sfw) (101)
0381: throw_object 206@  moveable 1 //// 0.0 0.0 angle 180.0
//: 207@ = init_object 9823 at 110.4192 -3922.9497 1933.6899 // object (sav1sfw) (102)
0381: throw_object 207@  moveable 1 //// 0.0 0.0 angle 180.0
//: 208@ = init_object 9823 at 105.01959 -3939.2197 1933.6899 // object (sav1sfw) (103)
0381: throw_object 208@  moveable 1 //// 0.0 0.0 angle 180.0
//: 209@ = init_object 9823 at 105.02008 -3933.72 1933.6899 // object (sav1sfw) (104)
0381: throw_object 209@  moveable 1 //// 0.0 0.0 angle 180.0
//: 210@ = init_object 9823 at 105.01935 -3928.3 1933.6899 // object (sav1sfw) (105)
0381: throw_object 210@  moveable 1 //// 0.0 0.0 angle 180.0
//: 211@ = init_object 9823 at 105.01976 -3922.9502 1933.6899 // object (sav1sfw) (106)
0381: throw_object 211@  moveable 1 //// 0.0 0.0 angle 180.0
//: 212@ = init_object 9823 at 107.72 -3920.27 1933.6899 // object (sav1sfw) (107)
0381: throw_object 212@  moveable 1 //// 0.0 0.0 angle 90.0
//: 213@ = init_object 9823 at 107.71999 -3922.3999 1931.9299 // object (sav1sfw) (108)
0381: throw_object 213@  moveable 1 //// 0.0 90.0 angle 90.0
//: 214@ = init_object 9823 at 107.71996 -3922.0796 1931.9299 // object (sav1sfw) (109)
0381: throw_object 214@  moveable 1 //// 0.0 90.0 angle 90.0
//: 215@ = init_object 9823 at 107.71999 -3922.1304 1935.46 // object (sav1sfw) (110)
0381: throw_object 215@  moveable 1 //// 0.0 90.0 angle 90.0
//: 216@ = init_object 9823 at 107.71976 -3925.709 1935.46 // object (sav1sfw) (111)
0381: throw_object 216@  moveable 1 //// 0.0 90.0 angle 90.0
//: 217@ = init_object 9823 at 107.72002 -3929.26 1935.46 // object (sav1sfw) (112)
0381: throw_object 217@  moveable 1 //// 0.0 90.0 angle 90.0
//: 218@ = init_object 9823 at 107.71999 -3932.76 1935.46 // object (sav1sfw) (113)
0381: throw_object 218@  moveable 1 //// 0.0 90.0 angle 90.0




//: 219@ = init_object 9823 at 107.72002 -3936.3396 1935.46 // object (sav1sfw) (114)
0381: throw_object 219@  moveable 1 //// 0.0 90.0 angle 90.0
//: 220@ = init_object 9823 at 107.71999 -3940.0098 1935.46 // object (sav1sfw) (115)
0381: throw_object 220@  moveable 1 //// 0.0 90.0 angle 90.0
//: 221@ = init_object 3034 at 104.90001 -3922.6899 1934.1099 // object (bd_window) (26)
0381: throw_object 221@   velocity_in_direction 900@ 901@ 902@
//: 222@ = init_object 1538 at 104.85022 -3926.9199 1931.96 // object (sl_dtdoor1) (42)
0381: throw_object 222@   velocity_in_direction 900@ 901@ 902@
//: 223@ = init_object 3034 at 104.89943 -3930.9395 1934.1099 // object (bd_window) (27)
0381: throw_object 223@   velocity_in_direction 900@ 901@ 902@
//: 226@ = init_object 3034 at 104.89958 -3938.9392 1934.1099 // object (bd_window) (28)
0381: throw_object 226@   velocity_in_direction 900@ 901@ 902@
//: 227@ = init_object 1538 at 104.85022 -3933.3196 1931.96 // object (sl_dtdoor1) (43)
0381: throw_object 227@   velocity_in_direction 900@ 901@ 902@
//: 228@ = init_object 1538 at 104.84976 -3934.8203 1931.96 // object (sl_dtdoor1) (44)
0381: throw_object 228@   velocity_in_direction 900@ 901@ 902@
//: 229@ = init_object 1538 at 107.14978 -3941.9988 1932.1399 // object (sl_dtdoor1) (45)
0381: throw_object 229@  moveable 1 //// 0.0 0.0 angle 359.995
//: 230@ = init_object 3034 at 110.59035 -3938.9392 1934.1099 // object (bd_window) (29)
0381: throw_object 230@  moveable 1 //// 0.0 0.0 angle 90.0
//: 231@ = init_object 3034 at 110.58982 -3930.4395 1934.1099 // object (bd_window) (30)
0381: throw_object  231@  moveable 1 //// 0.0 0.0 angle 90.0
//: 232@ = init_object 3034 at 110.59052 -3922.6899 1934.1099 // object (bd_window) (31)
0381: throw_object  232@  moveable 1 //// 0.0 0.0 angle 90.0
//: 233@ = init_object 1538 at 110.56947 -3926.5693 1931.96 // object (sl_dtdoor1) (46)
0381: throw_object  233@  moveable 1 //// 0.0 0.0 angle 90.0
//: 234@ = init_object 1538 at 110.56962 -3927.999 1931.96 // object (sl_dtdoor1) (47)
0381: throw_object  234@  moveable 1 //// 0.0 0.0 angle 90.0
//: 235@ = init_object 1538 at 110.56937 -3934.6494 1931.96 // object (sl_dtdoor1) (48)
0381: throw_object  235@  moveable 1 //// 0.0 0.0 angle 90.0
//: 236@ = init_object 1538 at 110.56959 -3936.0994 1931.96 // object (sl_dtdoor1) (49)
0381: throw_object  236@  moveable 1 //// 0.0 0.0 angle 90.0
//: 237@ = init_object 1538 at 108.64987 -3920.1196 1932.1399 // object (sl_dtdoor1) (50)
0381: throw_object  237@  moveable 1 //// 0.0 0.0 angle 179.995
//: 238@ = init_object 9823 at 107.71992 -3940.0996 1931.9299 // object (sav1sfw) (116)
0381: throw_object  238@  moveable 1 //// 0.0 90.0 angle 90.0
//: 239@ = init_object 9823 at 107.71994 -3936.5291 1931.9299 // object (sav1sfw) (117)
0381: throw_object  239@  moveable 1 //// 0.0 90.0 angle 90.0
//: 240@ = init_object 9823 at 107.71979 -3933.0002 1931.9299 // object (sav1sfw) (118)
0381: throw_object 240@  moveable 1 //// 0.0 90.0 angle 90.0
//: 241@ = init_object 3791 at 108.14044 -3923.2495 1931.7899 // object (missile_10_SFXR) (57)
0381: throw_object 241@  moveable 1 //// 179.995 0.0 angle 90.0
//: 242@ = init_object 3791 at 107.51979 -3923.25 1931.7899 // object (missile_10_SFXR) (58)
0381: throw_object 242@  moveable 1 //// 179.995 0.0 angle 90.0
//: 243@ = init_object 3791 at 108.14056 -3939.5596 1931.7899 // object (missile_10_SFXR) (59)
0381: throw_object 243@  moveable 1 //// 179.995 0.0 angle 90.0
//: 244@ = init_object 3791 at 107.52077 -3939.5605 1931.7899 // object (missile_10_SFXR) (60)
0381: throw_object 244@  moveable 1 //// 179.995 0.0 angle 90.0
//: 245@ = init_object 3791 at 108.1402 -3936.7097 1931.7899 // object (missile_10_SFXR) (61)
0381: throw_object 245@  moveable 1 //// 179.995 0.0 angle 90.0
//: 246@ = init_object 3791 at 107.51999 -3936.7087 1931.7899 // object (missile_10_SFXR) (62)
0381: throw_object 246@  moveable 1 //// 179.995 0.0 angle 90.0
//: 247@ = init_object 3791 at 108.1405 -3933.9592 1931.7899 // object (missile_10_SFXR) (63)
0381: throw_object 247@  moveable 1 //// 179.995 0.0 angle 90.0
//: 248@ = init_object 3791 at 107.51978 -3933.9602 1931.7899 // object (missile_10_SFXR) (64)
0381: throw_object 248@  moveable 1 //// 179.995 0.0 angle 90.0
//: 249@ = init_object 3791 at 108.14001 -3931.1289 1931.7899 // object (missile_10_SFXR) (65)
0381: throw_object 249@  moveable 1 //// 179.995 0.0 angle 90.0
//: 350@ = init_object 3791 at 107.51976 -3931.1309 1931.7899 // object (missile_10_SFXR) (66)
0381: throw_object 350@  moveable 1 //// 179.995 0.0 angle 90.0
//: 351@ = init_object 3791 at 108.13947 -3928.2307 1931.7899 // object (missile_10_SFXR) (67)
0381: throw_object 351@  moveable 1 //// 179.995 0.0 angle 90.0
//: 354@ = init_object 3791 at 107.51982 -3928.2297 1931.7899 // object (missile_10_SFXR) (68)
0381: throw_object 354@  moveable 1 //// 179.995 0.0 angle 90.0
//: 355@ = init_object 3791 at 108.14018 -3925.2295 1931.7899 // object (missile_10_SFXR) (69)
0381: throw_object 355@  moveable 1 //// 179.995 0.0 angle 90.0
//: 356@ = init_object 3791 at 107.51999 -3925.2295 1931.7899 // object (missile_10_SFXR) (70)
0381: throw_object 356@  moveable 1 //// 179.995 0.0 angle 90.0
//: 357@ = init_object 1074 at 106.93036 -3940.0391 1931.4999 // object (wheel_sr3) (35)
0381: throw_object 357@  moveable 1 //// 0.0 0.0 angle 180.0
//: 358@ = init_object 1074 at 108.73003 -3940.0391 1931.4999 // object (wheel_sr3) (36)
0381: throw_object 358@  moveable 1 //// 0.0 0.0 angle 359.995
//: 359@ = init_object 1074 at 106.93059 -3938.8103 1931.4999 // object (wheel_sr3) (37)
0381: throw_object 359@  moveable 1 //// 0.0 0.0 angle 180.0
//: 450@ = init_object 1074 at 108.72981 -3938.8093 1931.4999 // object (wheel_sr3) (38)
0381: throw_object 450@  moveable 1 //// 0.0 0.0 angle 359.995
//: 451@ = init_object 1074 at 106.9294 -3922.9805 1931.4999 // object (wheel_sr3) (39)
0381: throw_object 451@  moveable 1 //// 0.0 0.0 angle 180.0
//: 452@ = init_object 1074 at 108.73076 -3922.98 1931.4999 // object (wheel_sr3) (40)
0381: throw_object 452@  moveable 1 //// 0.0 0.0 angle 359.995
//: 453@ = init_object 2740 at 109.63105 -3920.019 1932.7299 // object (cj_bs_light) (18)
0381: throw_object 453@  moveable 1 //// 90.0 0.0 angle 359.995
//: 454@ = init_object 2740 at 105.88071 -3920.0195 1932.7299 // object (cj_bs_light) (19)
0381: throw_object 454@  moveable 1 //// 90.0 0.0 angle 359.995
//: 455@ = init_object 2740 at 109.48961 -3942.1189 1932.95 // object (cj_bs_light) (20)
0381: throw_object 455@  moveable 1 //// 90.0 0.0 angle 179.989
//: 456@ = init_object 2740 at 106.23981 -3942.1189 1932.95 // object (cj_bs_light) (21)
0381: throw_object 456@  moveable 1 //// 90.0 0.0 angle 179.989
//: 457@ = init_object 8876 at 105.00987 -4014.5476 1932.09 // object (vgsEcnstrct15) (4)
0381: throw_object 457@  moveable 1 //// 0.0 33.997 angle 70.0
//: 458@ = init_object 2740 at 106.2598 -4008.8662 1932.95 // object (cj_bs_light) (22)
0381: throw_object 458@  moveable 1 //// 90.0 0.0 angle 179.989
//: 459@ = init_object 3785 at 106.31967 -4008.6973 1932.9399 // object (bulkheadlight) (20)
0381: throw_object 459@  moveable 1 //// 0.0 0.0 angle 279.992
//: 550@ = init_object 3785 at 109.49984 -4008.6963 1932.9399 // object (bulkheadlight) (21)
0381: throw_object 550@  moveable 1 //// 0.0 0.0 angle 279.992
//: 551@ = init_object 8876 at 110.98968 -4014.2461 1931.59 // object (vgsEcnstrct15) (5)
0381: throw_object 551@  moveable 1 //// 0.0 33.997 angle 110.0
//: 552@ = init_object 3526 at 109.60014 -3920.1484 1934.9199 // object (vegasairportlight) (2)
0381: throw_object 552@  moveable 1 //// 0.0 278.0 angle 270.0
//: 553@ = init_object 3526 at 105.93047 -3920.6489 1934.7799 // object (vegasairportlight) (3)
0381: throw_object 553@   velocity_in_direction 900@ 901@ 902@
//: 554@ = init_object 3526 at 105.84949 -3920.1484 1934.9199 // object (vegasairportlight) (4)
0381: throw_object 554@  moveable 1 //// 0.0 277.998 angle 270.0
//: 555@ = init_object 3526 at 109.76026 -3920.6489 1934.7799 // object (vegasairportlight) (5)
0381: throw_object 555@   velocity_in_direction 900@ 901@ 902@
//: 556@ = init_object 9823 at 63.21 -4610.0698 1938.15 // object SUBWAY LEFT ENDS
0381: throw_object 556@   velocity_in_direction 900@ 901@ 902@







